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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="CPXB" data-source="post: 1475810" data-attributes="member: 17233"><p>Not really, I think. I mean, before 4th level its pretty hard to get any magic gear at all -- and the gear that can be gotten . . . well, roughly none of it favors monks. I mean, the barbarian can get his masterwork greatsword and the fighter can really escalate the armor he wears -- but I remember going through low levels and going, "My character can't get BUPKISS." Further, at fourth level the inclination to get a spiffy weapon was a definite awkward trade-off I was aware of. I chose not to get a masterwork weapon because at fourth level I knew my unarmed damage would make that a lateral move that just, really, wasted money. On the other hand, the barbarian's masterwork greatsword goes straight from masterwork to being enchanted.</p><p></p><p>So, at low levels, the barbarians damage is just incredibly higher than the monk's -- he'd be doing something like 1d12+4 (bumped up to 1d12+7 if raging) and be far more likely to hit (higher BAB + masterwork weapon + higher Str [vis-a-vis the monk's weapon finesse'd Dex] . . . which is even better when the barbarian rages).</p><p></p><p>In short, I think in a high level game some of these issues I'm talking about . . . I mean, yeah, you're right. Get a widget of magic fang +5 and a ring of flaming hands of the inferno and, sure, you might be able to kick ass (tho' I still doubt on the same level as the barbarian). But at lower levels, you can't shore up your deficiencies at all with magic. Which is a radical change from higher levels.</p></blockquote><p></p>
[QUOTE="CPXB, post: 1475810, member: 17233"] Not really, I think. I mean, before 4th level its pretty hard to get any magic gear at all -- and the gear that can be gotten . . . well, roughly none of it favors monks. I mean, the barbarian can get his masterwork greatsword and the fighter can really escalate the armor he wears -- but I remember going through low levels and going, "My character can't get BUPKISS." Further, at fourth level the inclination to get a spiffy weapon was a definite awkward trade-off I was aware of. I chose not to get a masterwork weapon because at fourth level I knew my unarmed damage would make that a lateral move that just, really, wasted money. On the other hand, the barbarian's masterwork greatsword goes straight from masterwork to being enchanted. So, at low levels, the barbarians damage is just incredibly higher than the monk's -- he'd be doing something like 1d12+4 (bumped up to 1d12+7 if raging) and be far more likely to hit (higher BAB + masterwork weapon + higher Str [vis-a-vis the monk's weapon finesse'd Dex] . . . which is even better when the barbarian rages). In short, I think in a high level game some of these issues I'm talking about . . . I mean, yeah, you're right. Get a widget of magic fang +5 and a ring of flaming hands of the inferno and, sure, you might be able to kick ass (tho' I still doubt on the same level as the barbarian). But at lower levels, you can't shore up your deficiencies at all with magic. Which is a radical change from higher levels. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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