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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Majere" data-source="post: 1476467" data-attributes="member: 13916"><p>Ooo Oo can I play ? (I only have SRD bear with me)</p><p></p><p>32 point monk buy, level 12:</p><p>Halfling "Lucky the unkillable"</p><p></p><p>Point Buy: Str: 12 Dex: 16 Con:14 Wis:16 Int: 10 Cha:10</p><p>Level 12 : Str: 10 Dex: 21 Con:14 Wis:16 Int: 10 Cha:10</p><p></p><p>Wealth: (88k)</p><p>Wand of mage armor (750)</p><p>Wand or barkskin (4500)</p><p>Belt, Monks (13k)</p><p>Boots of speed (12k)</p><p>Glove of Dex +4 (16k)</p><p>Periapt of wisdom +4 (16k)</p><p>cloak of resistance +5(25k)</p><p></p><p>==Stats: Str: 10 Dex: 25 Con:14 Wis:20 Int:10 cha:40</p><p>==Ac: 10+ 4(mage armor)+2(barkskin)+7(Dex) +3(monk) +5(wis)+1(small)+1(haste from boots)+1(dodge feat) = 34 (32 touch,26 flatfooted)</p><p></p><p>Note to the above you can easily add luck and deflection, I chose to buy wands of spells so I wasnt a drain on the casters but to the above you can add a ring of deflection instead of the wands for another 1 ac.</p><p>Also not when fighting defensively the monk has enough ranks to add another 4 ac to the above. Or full defensive you can add 6, great for blocking off a wall or corridor while the spell slingers throw attacks beyond you.</p><p></p><p>== Saves: Fort: +17 Ref: +22 Will:+20</p><p></p><p>Wow .. those look respectable dont they</p><p>Plus you have:</p><p>Improved eavsion</p><p>Immune to non magical diseases</p><p>Immune to poison</p><p>Deflect Arrows</p><p></p><p>And next level you get SR..</p><p>Wow looks like your pretty magic resistant too</p><p></p><p>==HP 12d8+24 -78</p><p></p><p>Respectable, you havent boosted con at all so really not too bad. An amulet of heath might be a nice trade in if you prefer 24hp to 2ac Also balances your saves out some as you have still mind for will saves</p><p></p><p>==Attacks</p><p>+17/+17/+17/+12</p><p>2d6+0</p><p>Stunning fist DC- 21</p><p>Pretty bad but this guy was built to survive. Not do cool damage</p><p></p><p>==Feats</p><p>Iron Will,Great fortitude,Lightning reflexes</p><p>Weapon finesse, Weapon focus (Unarmed attack)</p><p></p><p>This isnt everyones cup of tea.. but hey he does a job</p><p>He is a damn good tank. </p><p>Other buys for higher levels</p><p>- Animated shield -YET MORE AC !</p><p>- Deflection Ring -AND MORE !</p><p>- Luckstone - AND MORE !!</p><p></p><p>Im sure there are other builds out there if you take the time to look</p><p></p><p>Majere</p></blockquote><p></p>
[QUOTE="Majere, post: 1476467, member: 13916"] Ooo Oo can I play ? (I only have SRD bear with me) 32 point monk buy, level 12: Halfling "Lucky the unkillable" Point Buy: Str: 12 Dex: 16 Con:14 Wis:16 Int: 10 Cha:10 Level 12 : Str: 10 Dex: 21 Con:14 Wis:16 Int: 10 Cha:10 Wealth: (88k) Wand of mage armor (750) Wand or barkskin (4500) Belt, Monks (13k) Boots of speed (12k) Glove of Dex +4 (16k) Periapt of wisdom +4 (16k) cloak of resistance +5(25k) ==Stats: Str: 10 Dex: 25 Con:14 Wis:20 Int:10 cha:40 ==Ac: 10+ 4(mage armor)+2(barkskin)+7(Dex) +3(monk) +5(wis)+1(small)+1(haste from boots)+1(dodge feat) = 34 (32 touch,26 flatfooted) Note to the above you can easily add luck and deflection, I chose to buy wands of spells so I wasnt a drain on the casters but to the above you can add a ring of deflection instead of the wands for another 1 ac. Also not when fighting defensively the monk has enough ranks to add another 4 ac to the above. Or full defensive you can add 6, great for blocking off a wall or corridor while the spell slingers throw attacks beyond you. == Saves: Fort: +17 Ref: +22 Will:+20 Wow .. those look respectable dont they Plus you have: Improved eavsion Immune to non magical diseases Immune to poison Deflect Arrows And next level you get SR.. Wow looks like your pretty magic resistant too ==HP 12d8+24 -78 Respectable, you havent boosted con at all so really not too bad. An amulet of heath might be a nice trade in if you prefer 24hp to 2ac Also balances your saves out some as you have still mind for will saves ==Attacks +17/+17/+17/+12 2d6+0 Stunning fist DC- 21 Pretty bad but this guy was built to survive. Not do cool damage ==Feats Iron Will,Great fortitude,Lightning reflexes Weapon finesse, Weapon focus (Unarmed attack) This isnt everyones cup of tea.. but hey he does a job He is a damn good tank. Other buys for higher levels - Animated shield -YET MORE AC ! - Deflection Ring -AND MORE ! - Luckstone - AND MORE !! Im sure there are other builds out there if you take the time to look Majere [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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