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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1476605" data-attributes="member: 16936"><p>If you don't mind my asking, Majere, what's your native language? You have one of the weirder writing styles I've seen.</p><p></p><p>Oh, and:</p><p>Which is funny, because the very first post in this thread was from a player who was unhappy that, while his character was really survivable, he couldn't hit or do much damage and consequently wasn't having any fun playing that character in a fight. And then we had pages and pages of really terminally dull analyses of the relative damage-dealing capabilities and "combat oomph" of the monk vs. the various melee classes.</p><p></p><p>And now that the stat-tweakers have moved on and are trying to put together impressive-looking monk characters on a point buy system, here comes the very thing advertised at the beginning of the thread, a monk whose main contribution in a fight is likely to be that he won't be hit, fail a saving throw, or be much of a threat to any of the bad guys.</p><p></p><p>He looks like a lovely supporting character, able to slightly enhance the performance of the characters whose actions <strong>can</strong> make a serious contribution to the party's success, and whose minimal intelligence and charisma mean that he will be as consistently outperformed out-of-combat as he is on the battlefield. Very cool, but I think that particular monk-archetype horse has already been bludgeoned to death in this thread. <img src="http://scarymonsters.net/~ryan/emot/rolleyes.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>So, uh...I guess this must be some more of that famous relevance you were bragging about earlier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>or maybe we should just file it under "obvious, repeatedly stating the"</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1476605, member: 16936"] If you don't mind my asking, Majere, what's your native language? You have one of the weirder writing styles I've seen. Oh, and: Which is funny, because the very first post in this thread was from a player who was unhappy that, while his character was really survivable, he couldn't hit or do much damage and consequently wasn't having any fun playing that character in a fight. And then we had pages and pages of really terminally dull analyses of the relative damage-dealing capabilities and "combat oomph" of the monk vs. the various melee classes. And now that the stat-tweakers have moved on and are trying to put together impressive-looking monk characters on a point buy system, here comes the very thing advertised at the beginning of the thread, a monk whose main contribution in a fight is likely to be that he won't be hit, fail a saving throw, or be much of a threat to any of the bad guys. He looks like a lovely supporting character, able to slightly enhance the performance of the characters whose actions [b]can[/b] make a serious contribution to the party's success, and whose minimal intelligence and charisma mean that he will be as consistently outperformed out-of-combat as he is on the battlefield. Very cool, but I think that particular monk-archetype horse has already been bludgeoned to death in this thread. [img]http://scarymonsters.net/~ryan/emot/rolleyes.gif[/img] So, uh...I guess this must be some more of that famous relevance you were bragging about earlier. ;) -- or maybe we should just file it under "obvious, repeatedly stating the" [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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