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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Majere" data-source="post: 1478017" data-attributes="member: 13916"><p>No you Dont</p><p>": This rod acts as a magnet, drawing spells or spell-like abilities into itself. The magic absorbed must be a single-target spell or a ray directed at either the character possessing the rod or her gear. The rod then nullifies the spell’s effect and stores its potential until the wielder releases this energy in the form of spells of her own. She can instantly detect a spell’s level as the rod absorbs that spell’s energy. Absorption requires no action on the part of the user if the rod is in hand at the time."</p><p></p><p>In particular read the last sentence</p><p></p><p>The touch Ac of the monk I posted is 56. A trues striking mage May have an attack bonus of 36. So he hits on a 20.The cleric with divine power has a fighters BAB,+6 for the favour. or +26. Even with an outragoues Str of 30 (For a cleric), the cleric is again hitting on a 20.</p><p>I would not call hitting on a 20, more than able to hit.</p><p></p><p>Meteor Swarm:</p><p>"If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s fire damage (see below)"</p><p></p><p>We have been here, no chance you will hit the monk but on a natural 20</p><p>And it is 8d6 not 24d6 even if you use all 4. When you miss you will have a 55% chance to break spell resistance and given a starting Int of 18 maxed out to 33 with school focus the save will be Reflex 32. </p><p>Ie the monk only fails on a 1</p><p>The monk is by far the best able to deal with meteor swarm, Id be dumping those meteors on the fihters who have crappy touch acs, and who you can reasonably expect to hit 4 times for 32d6 nosave. </p><p></p><p>Majere</p><p>(From SRD)</p></blockquote><p></p>
[QUOTE="Majere, post: 1478017, member: 13916"] No you Dont ": This rod acts as a magnet, drawing spells or spell-like abilities into itself. The magic absorbed must be a single-target spell or a ray directed at either the character possessing the rod or her gear. The rod then nullifies the spell’s effect and stores its potential until the wielder releases this energy in the form of spells of her own. She can instantly detect a spell’s level as the rod absorbs that spell’s energy. Absorption requires no action on the part of the user if the rod is in hand at the time." In particular read the last sentence The touch Ac of the monk I posted is 56. A trues striking mage May have an attack bonus of 36. So he hits on a 20.The cleric with divine power has a fighters BAB,+6 for the favour. or +26. Even with an outragoues Str of 30 (For a cleric), the cleric is again hitting on a 20. I would not call hitting on a 20, more than able to hit. Meteor Swarm: "If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s fire damage (see below)" We have been here, no chance you will hit the monk but on a natural 20 And it is 8d6 not 24d6 even if you use all 4. When you miss you will have a 55% chance to break spell resistance and given a starting Int of 18 maxed out to 33 with school focus the save will be Reflex 32. Ie the monk only fails on a 1 The monk is by far the best able to deal with meteor swarm, Id be dumping those meteors on the fihters who have crappy touch acs, and who you can reasonably expect to hit 4 times for 32d6 nosave. Majere (From SRD) [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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