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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Saeviomagy" data-source="post: 1478605" data-attributes="member: 5890"><p>Bzzt. Not even half as bad as you lose in melee.</p><p>Hill giant in melee - 2 attacks at +16 and +11, doing 2d8+10 damage a hit, power attacking for even more if your ac sucks (which it does).</p><p></p><p>Versus</p><p>Hill giant at range - 1 attack, +8 to hit, 2d6+7 damage, chances are you've got cover and he has none (assuming you've got half a brain), bringing him down to a mere +4 to hit.</p><p></p><p>Standard tactics says that the town can take a lot more punishment than you can, unless it's made of matchsticks or something. It also says that a giant who spends his time attacking harmless buildings and peasants when he has credible threats hurting him is not a real monster, just a DM grudge made manifest.</p><p></p><p>Shuriken do 1d3 plus strength damage, come in lots of 50, and are a weapon that a monk can flurry.</p><p></p><p>Slings do 1d4 plus strength damage when loaded with sling bullets, and take a move equivalent action to reload after every shot.</p><p></p><p>Or perhaps you've not read 3.5? I assume that's the game that's being played.</p><p></p><p>No, your tactics were that your druid threw some 80-90% of their resources into two equal-cr challenges. Presumably some of the party members got thumped as well - am I right? So chalk up a few more portions of resources.</p><p></p><p>At that rate, you won't survive 5 equal cr challenges in a day, which is assumed to be a normal level of threat for an adventure.</p><p></p><p>Oh, and your comparisons between a monk and a fighter immediately fall down when you say "oh, but a fighter will get to use a good weapon and armour!". He PAYS for those things, and the money the monk doesn't spend on them can contribute to his own abilities in a commesurate fashion.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1478605, member: 5890"] Bzzt. Not even half as bad as you lose in melee. Hill giant in melee - 2 attacks at +16 and +11, doing 2d8+10 damage a hit, power attacking for even more if your ac sucks (which it does). Versus Hill giant at range - 1 attack, +8 to hit, 2d6+7 damage, chances are you've got cover and he has none (assuming you've got half a brain), bringing him down to a mere +4 to hit. Standard tactics says that the town can take a lot more punishment than you can, unless it's made of matchsticks or something. It also says that a giant who spends his time attacking harmless buildings and peasants when he has credible threats hurting him is not a real monster, just a DM grudge made manifest. Shuriken do 1d3 plus strength damage, come in lots of 50, and are a weapon that a monk can flurry. Slings do 1d4 plus strength damage when loaded with sling bullets, and take a move equivalent action to reload after every shot. Or perhaps you've not read 3.5? I assume that's the game that's being played. No, your tactics were that your druid threw some 80-90% of their resources into two equal-cr challenges. Presumably some of the party members got thumped as well - am I right? So chalk up a few more portions of resources. At that rate, you won't survive 5 equal cr challenges in a day, which is assumed to be a normal level of threat for an adventure. Oh, and your comparisons between a monk and a fighter immediately fall down when you say "oh, but a fighter will get to use a good weapon and armour!". He PAYS for those things, and the money the monk doesn't spend on them can contribute to his own abilities in a commesurate fashion. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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