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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Saeviomagy" data-source="post: 1478904" data-attributes="member: 5890"><p>What, all of it? all at once?</p><p></p><p>While those heroes are shredding you?</p><p></p><p>Fire is neat and all, but it's not going to vapourise a town in 6 seconds.</p><p></p><p>Yeah, because like I said before - the average monster has no purpose but to cause havoc, and will rather eat unarmed townspeople and crouch in a corner kindling a fire than respond to credible threats that are busy turning it into a pincushion. If that's the sort of level of game you're playing, no wonder tactics play no part.</p><p></p><p>Once again, lack of rules knowledge comes into play.</p><p></p><p>10 feet is not the total distance that you can throw shuriken. It is the range increment. Beyond that you get a penalty, one which is relatively minor.</p><p></p><p>I run the game. I kinda need to know monster stats. Of course someone who doesn't even read the sections of rulebook which are pertinent to his own character couldn't be expected to know monster stats, and indeed you're right - knowing them off by heart and working from them could probably be called cheating.</p><p></p><p>In some circumstances, however, it's prety obviously not. In this instance ranged combat depends on dex. Giants are strong, but not dextrous - this much should be obvious to the average character looking at one lurching towards him. Cover doesn't often apply in melee versus a large creature (because usually he can choose a part of himself which ignores it), while a large creature will have problems obtaining cover in a ranged fight. This is simply a fact of the world. Finally, giant's don't haul boulders around with them in neat little ammo pouches. This one's fairly obvious to even the most spot-challenged character. Also - they're unlikely to have quickdraw. This one's tied with the "not so good dex" thing.</p><p></p><p>All of which combines to form "the giant will be worse off in ranged combat than melee combat" as a credible thought to the average character, one which is backed up by the mechanics of the game.</p><p></p><p>From what I understood, you had a single CR 9 encounter (2 CR 7 creatures). Demoted slightly because of intense stupidity on the part of the creatures in question.</p><p>Spells memorised are a resource.</p><p>Your druid used up essentially their entire compliment of spells in a single encounter. They basically WERE the resource which was expended.</p><p></p><p>And one character used his entire complement of spells (or thereabouts).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1478904, member: 5890"] What, all of it? all at once? While those heroes are shredding you? Fire is neat and all, but it's not going to vapourise a town in 6 seconds. Yeah, because like I said before - the average monster has no purpose but to cause havoc, and will rather eat unarmed townspeople and crouch in a corner kindling a fire than respond to credible threats that are busy turning it into a pincushion. If that's the sort of level of game you're playing, no wonder tactics play no part. Once again, lack of rules knowledge comes into play. 10 feet is not the total distance that you can throw shuriken. It is the range increment. Beyond that you get a penalty, one which is relatively minor. I run the game. I kinda need to know monster stats. Of course someone who doesn't even read the sections of rulebook which are pertinent to his own character couldn't be expected to know monster stats, and indeed you're right - knowing them off by heart and working from them could probably be called cheating. In some circumstances, however, it's prety obviously not. In this instance ranged combat depends on dex. Giants are strong, but not dextrous - this much should be obvious to the average character looking at one lurching towards him. Cover doesn't often apply in melee versus a large creature (because usually he can choose a part of himself which ignores it), while a large creature will have problems obtaining cover in a ranged fight. This is simply a fact of the world. Finally, giant's don't haul boulders around with them in neat little ammo pouches. This one's fairly obvious to even the most spot-challenged character. Also - they're unlikely to have quickdraw. This one's tied with the "not so good dex" thing. All of which combines to form "the giant will be worse off in ranged combat than melee combat" as a credible thought to the average character, one which is backed up by the mechanics of the game. From what I understood, you had a single CR 9 encounter (2 CR 7 creatures). Demoted slightly because of intense stupidity on the part of the creatures in question. Spells memorised are a resource. Your druid used up essentially their entire compliment of spells in a single encounter. They basically WERE the resource which was expended. And one character used his entire complement of spells (or thereabouts). [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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