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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Epametheus" data-source="post: 1478963" data-attributes="member: 719"><p>Manners CPXB, manners. Calling Saev names when he's completely right doesn't help you at all.</p><p></p><p>Not rushing into melee with creatures 2 to 3 times bigger than you (if not more) is just common sense. Fighters, Barbarians, and Druids that have already wildshaped into something just as big can get away with charging into melee against such creatures.</p><p></p><p>Anyone else trying to do so is just asking to get smeared; if the druid hadn't buried the giants in dire animals, your monk would have certainly died.</p><p></p><p>Your best bet going head to head with a giant would've been leading on a merry chase through town while the other PCs pick it off, using tumble to get out of its threat range and find spots in town where it has trouble reaching. Picture your monk leaping from rooftop to rooftop, flinging shurikens all the while (yeah, a bow would beat the hell out of shurikens, but monks just have to make do).</p><p></p><p>Edit: And I find players knowing something of what to expect from monsters to be handy. It seriously reduces the odds of someone getting killed stupidly, and the PCs having some inkling that giants, dragons, freakish aberrations, undead, and monster dredged up from the depths of hell are really, really dangerous doesn't strike me as that much a stretch. I've never had metagaming actually interfere with roleplaying, anyways.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1478963, member: 719"] Manners CPXB, manners. Calling Saev names when he's completely right doesn't help you at all. Not rushing into melee with creatures 2 to 3 times bigger than you (if not more) is just common sense. Fighters, Barbarians, and Druids that have already wildshaped into something just as big can get away with charging into melee against such creatures. Anyone else trying to do so is just asking to get smeared; if the druid hadn't buried the giants in dire animals, your monk would have certainly died. Your best bet going head to head with a giant would've been leading on a merry chase through town while the other PCs pick it off, using tumble to get out of its threat range and find spots in town where it has trouble reaching. Picture your monk leaping from rooftop to rooftop, flinging shurikens all the while (yeah, a bow would beat the hell out of shurikens, but monks just have to make do). Edit: And I find players knowing something of what to expect from monsters to be handy. It seriously reduces the odds of someone getting killed stupidly, and the PCs having some inkling that giants, dragons, freakish aberrations, undead, and monster dredged up from the depths of hell are really, really dangerous doesn't strike me as that much a stretch. I've never had metagaming actually interfere with roleplaying, anyways. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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