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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Saeviomagy" data-source="post: 1478982" data-attributes="member: 5890"><p>Says the man who's amazing tactics are "umm, I hit it with my fist"</p><p></p><p>If a giant walks behind a house, and doesn't come into view again, it's a pretty good bet that he's still behind the house. And torches still don't mean the entire town is ablaze in six seconds, or that peasants lack the ability to put out fires, or that the giant is being utterly stupid ignoring credible threats in order to accomplish a difficult task with no backup.</p><p></p><p>If you tumble out of the fight and run across broken ground, the giant will</p><p>a) have to move at half speed</p><p>b) can't charge or run</p><p>I told you this ages ago. Guess you just failed the written examination.</p><p></p><p>Plus strength bonus, something you're not lacking. And hands up if you were the one stuck in 3.0...</p><p></p><p>You read the stuff about broken ground, right? You know, that stuff which blocks charges, but not missile weapons?</p><p>And the giants are already taking a -8 (effectively) to hit you with their rocks, along with a -5 to damage, and a -1 to the number of attacks they can make, not to mention whatever else you can get from cover.</p><p></p><p>Meanwhile their chance has fallen from about 125% to 25%. Yeah, you lost out good.</p><p></p><p>Well, this is assuming that every fight you're in has morons in your party alongside you. Pick a combat style which is effective for the combat. If your opponent is weak at range, don't melee. I expect you think the CR for a colossal monstrous scorpion is horrendously low...</p><p></p><p>Oh, and I think I'd be safe to assume that you don't know the rules. Again. If part of a target creature is more than 10 feet away from an ally, you don't take the penalty for shooting into melee. Which means that large creatures in melee can usually be targeted scot-free, unless they're absolutely swarmed.</p><p></p><p>Well, actually what you faced was closer to two CR 7 encounters. Only even lamer than that, because there was so little time between them. And then a bit lamer still, because they were played so badly.</p><p></p><p>Hey - who's the guy who can't even keep straight rules that have been told to him in this thread?</p><p></p><p>If you think "slow ponderous hill giants are bad at ranged combat, but smash things good with their clubs" is suspense, then I really pity you.</p><p></p><p>I imagine your mystery plots are along the lines of "Who'd have guessed? The snide, hateful man with the pointy black goatee was evil after all!".</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1478982, member: 5890"] Says the man who's amazing tactics are "umm, I hit it with my fist" If a giant walks behind a house, and doesn't come into view again, it's a pretty good bet that he's still behind the house. And torches still don't mean the entire town is ablaze in six seconds, or that peasants lack the ability to put out fires, or that the giant is being utterly stupid ignoring credible threats in order to accomplish a difficult task with no backup. If you tumble out of the fight and run across broken ground, the giant will a) have to move at half speed b) can't charge or run I told you this ages ago. Guess you just failed the written examination. Plus strength bonus, something you're not lacking. And hands up if you were the one stuck in 3.0... You read the stuff about broken ground, right? You know, that stuff which blocks charges, but not missile weapons? And the giants are already taking a -8 (effectively) to hit you with their rocks, along with a -5 to damage, and a -1 to the number of attacks they can make, not to mention whatever else you can get from cover. Meanwhile their chance has fallen from about 125% to 25%. Yeah, you lost out good. Well, this is assuming that every fight you're in has morons in your party alongside you. Pick a combat style which is effective for the combat. If your opponent is weak at range, don't melee. I expect you think the CR for a colossal monstrous scorpion is horrendously low... Oh, and I think I'd be safe to assume that you don't know the rules. Again. If part of a target creature is more than 10 feet away from an ally, you don't take the penalty for shooting into melee. Which means that large creatures in melee can usually be targeted scot-free, unless they're absolutely swarmed. Well, actually what you faced was closer to two CR 7 encounters. Only even lamer than that, because there was so little time between them. And then a bit lamer still, because they were played so badly. Hey - who's the guy who can't even keep straight rules that have been told to him in this thread? If you think "slow ponderous hill giants are bad at ranged combat, but smash things good with their clubs" is suspense, then I really pity you. I imagine your mystery plots are along the lines of "Who'd have guessed? The snide, hateful man with the pointy black goatee was evil after all!". [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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