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*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="hong" data-source="post: 1480637" data-attributes="member: 537"><p>I don't really know why a ring of spell storing is that relevant. Anyone can use one, not just the monk, so it all cancels out. Not to mention that a produce flame from a ring of spell storing lasts all of 1 minute, and gives you one attack.</p><p> </p><p> </p><p>1. Vow of Poverty is st00pid, kthx. 2. If you want to include exalted feats, everyone else can get those too. 3. Going outside core opens up a whole can o' worms.</p><p> </p><p> </p><p>And see, that's the thing: the fights against BBEGs tend to be the ones that capture the imagination, and it's those fights where the monk tends to get shaded most of all. Yes, being able to beat up mooks has its uses, but it's not the same, and besides which, everyone else (bar a few exceptions) can also beat up mooks: it's not like it's usually a tough job. As said before, everything a monk can do, someone else can probably do better. The exception might be being able to survive, but past a certain point, that just gets boring.</p><p> </p><p> </p><p>Monks do not exactly have a lot of feats to start with, even counting the bonus stuff they get. What you call "poor feat choices" I call "having to make compromises in organic play".</p><p> </p><p> </p><p>Perhaps because he also realises that past a certain point, concentrating solely on being able to soak up the crap isn't that much fun?</p><p> </p><p> </p><p>Funny, I've never seen a high level monk _with_ PA and cleave. Do you play thse high-level monks all the way from 1st level, or were they made up on the spot?</p><p> </p><p> </p><p>That's one anecdote, which goes completely against the bulk of evidence I've seen. First, if it was a _priest_ (cleric), you probably got lucky with the quivering palm. Second, doing a generous 18-20 points on each of 3 hits (without PA) is not "beating the crap" out of anyone. While it's true that every little bit counts, any BBEG at high levels worth his salt should be able to take that damage and keep swinging. Third, if you actually got to use PA optimally in the first round of combat, that's hardly a representative situation.</p><p> </p><p> </p><p>IME, this assumption is met far more often than not. How many weapons do you really need?</p><p> </p><p> </p><p>IME, coming up with a standard MO for a cleric is not that tough -- the trick is ensuring you have enough time to get the buffs going. Even then, something as basic as quickened divine favor + righteous might can do great things for the cleric, for the cost of just one round.</p><p> </p><p> </p><p>How hard is it to just summon stuff every battle?</p><p> </p><p> </p><p>Just because you've seen it done, doesn't mean it happens all the time or even on a regular basis.</p><p> </p><p> </p><p>No. Playing a monk right entails having to modify one's strategy in a way that often runs counter to a player's intended role. You end up sniping from the sidelines, using Spring Attack to avoid getting hit, dishing out pissy damage (relatively speaking) and cleaning up mooks while the tanks take down the BBEG.</p><p> </p><p>From a strict tactical point of view, there is nothing wrong with this. You take what resources you have, and you exploit them for maximum effect. However, it's generally _not_ the sort of role that is desired by people who play monks, and have visions of kicking butt and taking names. Saying that they should modify their intended playing style just to work around funky class mechanics is putting the cart before the horse.</p><p> </p><p> </p><p>However, it _is_ a fault of the monk class that it doesn't support the style of play often envisioned by those who play monks.</p></blockquote><p></p>
[QUOTE="hong, post: 1480637, member: 537"] I don't really know why a ring of spell storing is that relevant. Anyone can use one, not just the monk, so it all cancels out. Not to mention that a produce flame from a ring of spell storing lasts all of 1 minute, and gives you one attack. 1. Vow of Poverty is st00pid, kthx. 2. If you want to include exalted feats, everyone else can get those too. 3. Going outside core opens up a whole can o' worms. And see, that's the thing: the fights against BBEGs tend to be the ones that capture the imagination, and it's those fights where the monk tends to get shaded most of all. Yes, being able to beat up mooks has its uses, but it's not the same, and besides which, everyone else (bar a few exceptions) can also beat up mooks: it's not like it's usually a tough job. As said before, everything a monk can do, someone else can probably do better. The exception might be being able to survive, but past a certain point, that just gets boring. Monks do not exactly have a lot of feats to start with, even counting the bonus stuff they get. What you call "poor feat choices" I call "having to make compromises in organic play". Perhaps because he also realises that past a certain point, concentrating solely on being able to soak up the crap isn't that much fun? Funny, I've never seen a high level monk _with_ PA and cleave. Do you play thse high-level monks all the way from 1st level, or were they made up on the spot? That's one anecdote, which goes completely against the bulk of evidence I've seen. First, if it was a _priest_ (cleric), you probably got lucky with the quivering palm. Second, doing a generous 18-20 points on each of 3 hits (without PA) is not "beating the crap" out of anyone. While it's true that every little bit counts, any BBEG at high levels worth his salt should be able to take that damage and keep swinging. Third, if you actually got to use PA optimally in the first round of combat, that's hardly a representative situation. IME, this assumption is met far more often than not. How many weapons do you really need? IME, coming up with a standard MO for a cleric is not that tough -- the trick is ensuring you have enough time to get the buffs going. Even then, something as basic as quickened divine favor + righteous might can do great things for the cleric, for the cost of just one round. How hard is it to just summon stuff every battle? Just because you've seen it done, doesn't mean it happens all the time or even on a regular basis. No. Playing a monk right entails having to modify one's strategy in a way that often runs counter to a player's intended role. You end up sniping from the sidelines, using Spring Attack to avoid getting hit, dishing out pissy damage (relatively speaking) and cleaning up mooks while the tanks take down the BBEG. From a strict tactical point of view, there is nothing wrong with this. You take what resources you have, and you exploit them for maximum effect. However, it's generally _not_ the sort of role that is desired by people who play monks, and have visions of kicking butt and taking names. Saying that they should modify their intended playing style just to work around funky class mechanics is putting the cart before the horse. However, it _is_ a fault of the monk class that it doesn't support the style of play often envisioned by those who play monks. [/QUOTE]
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