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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="jgsugden" data-source="post: 1482163" data-attributes="member: 2629"><p>Hong, my friend, I'm beginning to think you like to argue ...</p><p></p><p>First, I'd knock it off with the anatomy comments. When a man spends that much time talking about size, it is usually a sign that he's sensitive about his own situation ...</p><p></p><p>Second, I provided one example where a monk could shine. I can provide many more. I'm not going to waste time doing so. Maybe I'll get around to it on a storyhour thread sometime. But, please know that this was only one incident that stood out in my memory from a vast array of examples. I've seen a half dozen monks played from 1st level to 15th level and above. Every single monk was an enjoyable character for the player. My most recent monk character (which has been inactive for a few months, unfortunately) has been a blast.</p><p></p><p>Third, your arguments really took a hit in my eyes when you said you've never seen a high level monk with PA. PA is well known as the most essential melee feat in the game. *Any* melee fighter that doesn't have it is losing out. If the monks you've seen seem weak and you've never seen a monk with PA, the lack of PA is a big factor. That is like an evoker complaining that his spells don't do enough damage when he has not taken empower spell or maximize spell.</p><p></p><p>Fourth, I highly recommend you try my exercise and check out the effective damage dealt by different PCs - the total damage minus the damage that has no significant effect on the game. You'll find that a lot of these high damage two handed PCs are actually not doing as well as people think.</p><p></p><p>Finally, if you want a monk that hits as well as a fighter type, deals damage like a fighter type and generally is a fighter - try a fighter. Perhaps you'd like to go monk 12 / fighter 8 as a 20 level build as a hybrid, only 3 AB behind a pure fighter. Factoring in the flurry of blow bonuses, your effective 20th level attack is BAB +17/+17/+17/+12/+7/+2. Weapon focuses and specialization will give you the ability to hit and deal damage as you desire - Effectively giving you a +19/+19/+19/+14/+9/+4 attack routine with 9 base damage (plus magical bonuses). Your AC and special abilities will be behind those of other monks, but you don't place a high value on those anyway if you don't consider them to be adequate comensation for lost AB.</p><p></p><p>I hope that you'll take some of this as a suggestion on how to make a monk more enjoyable for you, not just as a grounds for argument. If not, I wish you luck on finding a solution that better suits your needs.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1482163, member: 2629"] Hong, my friend, I'm beginning to think you like to argue ... First, I'd knock it off with the anatomy comments. When a man spends that much time talking about size, it is usually a sign that he's sensitive about his own situation ... Second, I provided one example where a monk could shine. I can provide many more. I'm not going to waste time doing so. Maybe I'll get around to it on a storyhour thread sometime. But, please know that this was only one incident that stood out in my memory from a vast array of examples. I've seen a half dozen monks played from 1st level to 15th level and above. Every single monk was an enjoyable character for the player. My most recent monk character (which has been inactive for a few months, unfortunately) has been a blast. Third, your arguments really took a hit in my eyes when you said you've never seen a high level monk with PA. PA is well known as the most essential melee feat in the game. *Any* melee fighter that doesn't have it is losing out. If the monks you've seen seem weak and you've never seen a monk with PA, the lack of PA is a big factor. That is like an evoker complaining that his spells don't do enough damage when he has not taken empower spell or maximize spell. Fourth, I highly recommend you try my exercise and check out the effective damage dealt by different PCs - the total damage minus the damage that has no significant effect on the game. You'll find that a lot of these high damage two handed PCs are actually not doing as well as people think. Finally, if you want a monk that hits as well as a fighter type, deals damage like a fighter type and generally is a fighter - try a fighter. Perhaps you'd like to go monk 12 / fighter 8 as a 20 level build as a hybrid, only 3 AB behind a pure fighter. Factoring in the flurry of blow bonuses, your effective 20th level attack is BAB +17/+17/+17/+12/+7/+2. Weapon focuses and specialization will give you the ability to hit and deal damage as you desire - Effectively giving you a +19/+19/+19/+14/+9/+4 attack routine with 9 base damage (plus magical bonuses). Your AC and special abilities will be behind those of other monks, but you don't place a high value on those anyway if you don't consider them to be adequate comensation for lost AB. I hope that you'll take some of this as a suggestion on how to make a monk more enjoyable for you, not just as a grounds for argument. If not, I wish you luck on finding a solution that better suits your needs. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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