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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="hong" data-source="post: 1487526" data-attributes="member: 537"><p>Heh.</p><p> </p><p>As Epametheus said, the key is in how the party members are working together to buff the monk up. Without that, his stats aren't that impressive; the saves are good as is the unarmed damage, but overall, a well-built fighter or barb could still do better at least offensively. If they also had the same buffs, it would be no contest.</p><p> </p><p>More specific comments:</p><p>- The character appears to be built on 28-point buy (assuming you use point buy), which helps get around the monk's dependency on high stats. But the difference between 25 and 28 points is marginal, so this really isn't a factor.</p><p> </p><p>- If you're relying on 3.5 bear's endurance, you're much braver than me! With a duration of 1 min/level, it would seem the monk is taking a big risk of not having it when he needs it; either that or you and the druid have prepped a ton of them and cast it first thing in a fight. Me, I'd just get a +2 item of Con: only 4000 gp, and it's on all day, and can't be dispelled (usually).</p><p> </p><p>- The flaming ki straps are non-core, but they're a good way of dealing with the monk's lack of damage capacity. Ditto for the 1 fighter level and using a glaive.</p><p> </p><p>- Lion's charge is really nice. I have seen it in action.</p><p> </p><p>- Overall though, maybe the biggest point is that you _don't_ have a stereotypical tank in the party, so there's noone to steal the monk's chosen schtick. Life might become interesting if you had a fighter join the party, especially if they had a melee-oriented PrC as well.</p></blockquote><p></p>
[QUOTE="hong, post: 1487526, member: 537"] Heh. As Epametheus said, the key is in how the party members are working together to buff the monk up. Without that, his stats aren't that impressive; the saves are good as is the unarmed damage, but overall, a well-built fighter or barb could still do better at least offensively. If they also had the same buffs, it would be no contest. More specific comments: - The character appears to be built on 28-point buy (assuming you use point buy), which helps get around the monk's dependency on high stats. But the difference between 25 and 28 points is marginal, so this really isn't a factor. - If you're relying on 3.5 bear's endurance, you're much braver than me! With a duration of 1 min/level, it would seem the monk is taking a big risk of not having it when he needs it; either that or you and the druid have prepped a ton of them and cast it first thing in a fight. Me, I'd just get a +2 item of Con: only 4000 gp, and it's on all day, and can't be dispelled (usually). - The flaming ki straps are non-core, but they're a good way of dealing with the monk's lack of damage capacity. Ditto for the 1 fighter level and using a glaive. - Lion's charge is really nice. I have seen it in action. - Overall though, maybe the biggest point is that you _don't_ have a stereotypical tank in the party, so there's noone to steal the monk's chosen schtick. Life might become interesting if you had a fighter join the party, especially if they had a melee-oriented PrC as well. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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