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General Tabletop Discussion
*Pathfinder & Starfinder
Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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<blockquote data-quote="Shayuri" data-source="post: 2656527" data-attributes="member: 4936"><p>I just want to toss in here, cuz this isn't the first monk player I've seen to make this exact same comparison (monk vs druid).</p><p></p><p>One of the most effective monk builds I've ever seen was the "thief monk." This monk had Improved Disarm early on...and his mission in life was to steal wands/spell components/divine foci from enemy casters. Once he'd done that, he'd cream mooks, while the druid summons would keep the "big boys" busy. </p><p></p><p>This combo was -unbelievably- nasty. Enemy casters would find themselves all but helpless...with the GM frantically flipping pages to see what spells they could still cast. Mooks fell like grain to his rapid-fire Flurries...and his relatively low AC and HP were protected by dire wolves and brown bear summons, who were up to the task with Augment Summons.</p><p></p><p>Note that had he not denied enemy casters their power, the summons would have been FAR less effective. Dispels, protection spells, and simply having to deal with interruptive damage during the turn of summoning makes my druid cry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The key is for druid and monk to work -together-. Combat isn't a contest (though I totally understand what you were saying about feeling useless). I always take a moment to give my monk buddy a long-lasting Barkskin spell, and a Cat's Grace just before the fun starts too. Those 2nd level buffs aren't too useful for summons, and they make a HEAP of difference to the monk. That translates to more effective spellcaster control, which makes my job of summoning much easier. As for wildshape, sure I can join him in the front ranks if I -have- to. But I find my powers are better used for summoning and healing/support. If someone busts through the front ranks and finds the casters...well, they're in for a nasty surprise when I wildshape...but that's the usual extent of it.</p><p></p><p>I suggest knocking heads with the party druid, and working out ways that you two can coordinate tactics...find tricks that you can play, little synnergies to take advantage of. It makes a huge difference.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2656527, member: 4936"] I just want to toss in here, cuz this isn't the first monk player I've seen to make this exact same comparison (monk vs druid). One of the most effective monk builds I've ever seen was the "thief monk." This monk had Improved Disarm early on...and his mission in life was to steal wands/spell components/divine foci from enemy casters. Once he'd done that, he'd cream mooks, while the druid summons would keep the "big boys" busy. This combo was -unbelievably- nasty. Enemy casters would find themselves all but helpless...with the GM frantically flipping pages to see what spells they could still cast. Mooks fell like grain to his rapid-fire Flurries...and his relatively low AC and HP were protected by dire wolves and brown bear summons, who were up to the task with Augment Summons. Note that had he not denied enemy casters their power, the summons would have been FAR less effective. Dispels, protection spells, and simply having to deal with interruptive damage during the turn of summoning makes my druid cry. :) The key is for druid and monk to work -together-. Combat isn't a contest (though I totally understand what you were saying about feeling useless). I always take a moment to give my monk buddy a long-lasting Barkskin spell, and a Cat's Grace just before the fun starts too. Those 2nd level buffs aren't too useful for summons, and they make a HEAP of difference to the monk. That translates to more effective spellcaster control, which makes my job of summoning much easier. As for wildshape, sure I can join him in the front ranks if I -have- to. But I find my powers are better used for summoning and healing/support. If someone busts through the front ranks and finds the casters...well, they're in for a nasty surprise when I wildshape...but that's the usual extent of it. I suggest knocking heads with the party druid, and working out ways that you two can coordinate tactics...find tricks that you can play, little synnergies to take advantage of. It makes a huge difference. [/QUOTE]
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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)
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