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Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
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<blockquote data-quote="the Jester" data-source="post: 6402441" data-attributes="member: 1210"><p>Yep. I don't find it an issue; I learned from 4e that building npcs like monsters works well, can be invisible to the players at the table, is easier on the dm and avoids a lot of the issues that npcs had in 3e when they worked just like pcs. (The old "12th level wizard is CR12??" argument comes to mind, for instance.)</p><p></p><p>It doesn't need fixing, in my opinion.</p><p></p><p>Looking at the archmage, for instance, it has enough hp to be a challenge in combat (instead of having so few that it is likely to go down before it gets a chance to act). It lacks a lot of the pc wizard tricks and stuff, and is simple to run. I don't want to have to keep track of tons of fiddly bits on all my monsters and enemies for pcs. </p><p></p><p>It's also simple and easy to build some npcs using the PH rules, but there's no need to do that with every npc. And npcs not working like pcs isn't new to 5e (or 4e, or 3e, or...). It goes all the way back. In Basic and 1e, bandits and brigands had their own stat blocks. Heck, in 1e, <em>pilgrims</em> got their own stat block! So to me, this is no big deal.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6402441, member: 1210"] Yep. I don't find it an issue; I learned from 4e that building npcs like monsters works well, can be invisible to the players at the table, is easier on the dm and avoids a lot of the issues that npcs had in 3e when they worked just like pcs. (The old "12th level wizard is CR12??" argument comes to mind, for instance.) It doesn't need fixing, in my opinion. Looking at the archmage, for instance, it has enough hp to be a challenge in combat (instead of having so few that it is likely to go down before it gets a chance to act). It lacks a lot of the pc wizard tricks and stuff, and is simple to run. I don't want to have to keep track of tons of fiddly bits on all my monsters and enemies for pcs. It's also simple and easy to build some npcs using the PH rules, but there's no need to do that with every npc. And npcs not working like pcs isn't new to 5e (or 4e, or 3e, or...). It goes all the way back. In Basic and 1e, bandits and brigands had their own stat blocks. Heck, in 1e, [I]pilgrims[/I] got their own stat block! So to me, this is no big deal. [/QUOTE]
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Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
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