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Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
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<blockquote data-quote="Authweight" data-source="post: 6402442" data-attributes="member: 6693417"><p>I've always felt that the PC rules are specifically for adventurers. They are just a small slice of the diversity present in the actual world. In the world of the game there are scholarly mages who can cast very high level spells, but only as rituals, and they only have 10 hp. There are brutish warriors with lots of HD but no class features. There are professionals who have very high proficiency bonuses on their dedicated skills, but can't swing a sword to save their life.</p><p></p><p>The rules in the PHB are made for creating adventurers, not everyone in the world. It would be bizarre if the only way to become better at spell casting was by fighting monsters. That's only the case for adventurers, and even then it's just an approximation of reality. You get better at spells by practicing spell casting. For spell casting adventurers, they practice in the field rather than in the lab.</p><p></p><p>Edit to add:</p><p></p><p>5e just isn't set up the way you're looking for. NPCs and monsters are made however the DM feels like making them. There are no rules, just guidelines. It's not like 3e where everyone follows the same sort of rules for creation. If you don't like that, then 5e probably just isn't for you.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6402442, member: 6693417"] I've always felt that the PC rules are specifically for adventurers. They are just a small slice of the diversity present in the actual world. In the world of the game there are scholarly mages who can cast very high level spells, but only as rituals, and they only have 10 hp. There are brutish warriors with lots of HD but no class features. There are professionals who have very high proficiency bonuses on their dedicated skills, but can't swing a sword to save their life. The rules in the PHB are made for creating adventurers, not everyone in the world. It would be bizarre if the only way to become better at spell casting was by fighting monsters. That's only the case for adventurers, and even then it's just an approximation of reality. You get better at spells by practicing spell casting. For spell casting adventurers, they practice in the field rather than in the lab. Edit to add: 5e just isn't set up the way you're looking for. NPCs and monsters are made however the DM feels like making them. There are no rules, just guidelines. It's not like 3e where everyone follows the same sort of rules for creation. If you don't like that, then 5e probably just isn't for you. [/QUOTE]
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Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
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