Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sparrowhawc" data-source="post: 6405483" data-attributes="member: 6782351"><p>I guess since I started this, I might as well add some more to it. </p><p></p><p>When I mention building the NPCs using the PC rules, I mean that I use the PC generation rules for the same races and classes of NPCs. I don't use it for bandits, pilgrims, and the like. I also don't use to flesh out heavier than normal monsters, i.e. a really big and nasty orc chieftain. But that is my choice. If others want to use the MM, or their own system, or a combination of multiple systems, I'm not one to judge. Use what works for you.</p><p></p><p>However, what I don't like is inconsistency or change just for change. The new MM for 5e ties the proficiency bonus to CR, not HD. All other versions, I don't know about 4e as I didn't use it, use HD to determine BAB or THACO or in a matrix to determine the chance to hit. All other versions, gave you a class and level for NPCs that were PC like. Pick up any AD&D, 2e, or 3.xE module and it is apparent what the NPC is and that they pretty much abide by the PC generation rules. Don't get me wrong I have seen exceptions, and those exceptions are usually followed up by something in the back of the module to explain it or, on occasion, it is just a typo/error. </p><p></p><p>From just an initial look at the MM and HotDQ the rules are departing from HD being the driver for monsters and folding major NPCs in with monsters buy using CR to determine their proficiency bonus instead of level as well as not identifying what the NPC is, i.e. fighter/eldritch knight, or Barbarian/Totem, etc.</p><p></p><p>I still like the overall dynamics of the new rules. I like the changes in spell casting, the simplification of advantage/disadvantage, Inspiration. I really want to see what is in the DMG to see if it sheds more light on the NPCs and monsters and how to determine CR. I guess I just have to wait and stash away about $50.00</p><p></p><p>Sparrowhawc</p></blockquote><p></p>
[QUOTE="Sparrowhawc, post: 6405483, member: 6782351"] I guess since I started this, I might as well add some more to it. When I mention building the NPCs using the PC rules, I mean that I use the PC generation rules for the same races and classes of NPCs. I don't use it for bandits, pilgrims, and the like. I also don't use to flesh out heavier than normal monsters, i.e. a really big and nasty orc chieftain. But that is my choice. If others want to use the MM, or their own system, or a combination of multiple systems, I'm not one to judge. Use what works for you. However, what I don't like is inconsistency or change just for change. The new MM for 5e ties the proficiency bonus to CR, not HD. All other versions, I don't know about 4e as I didn't use it, use HD to determine BAB or THACO or in a matrix to determine the chance to hit. All other versions, gave you a class and level for NPCs that were PC like. Pick up any AD&D, 2e, or 3.xE module and it is apparent what the NPC is and that they pretty much abide by the PC generation rules. Don't get me wrong I have seen exceptions, and those exceptions are usually followed up by something in the back of the module to explain it or, on occasion, it is just a typo/error. From just an initial look at the MM and HotDQ the rules are departing from HD being the driver for monsters and folding major NPCs in with monsters buy using CR to determine their proficiency bonus instead of level as well as not identifying what the NPC is, i.e. fighter/eldritch knight, or Barbarian/Totem, etc. I still like the overall dynamics of the new rules. I like the changes in spell casting, the simplification of advantage/disadvantage, Inspiration. I really want to see what is in the DMG to see if it sheds more light on the NPCs and monsters and how to determine CR. I guess I just have to wait and stash away about $50.00 Sparrowhawc [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
Top