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Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
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<blockquote data-quote="N'raac" data-source="post: 6405624" data-attributes="member: 6681948"><p>I can't speak from direct experience with 4e, but the big change in 3e, IMO, was that <em>monsters</em> followed the same rules as PC's for adding class levels to their pre-existing monster statistics. Basic/Expert (never played CMI), 1e and 2e built NPC's with races and classes, just like PC's had races and classes. Magic-using monsters either had the spells of a LX Class Y Spellcaster, or had specific magical abilities bearing no relation to PC classes. An Elven Woodsman either lacked spells or had a spellcasting class. Once in a while, an NPC had a strange ability not possessed by PCs (one 1e module included a blind warrior with a form of radar/tremorsense), but even these were typically "Race/Class/Level/Stats and one odd ability.</p><p></p><p>What all pre-3e editions also had, though, was 0 level characters like bandits, brigands and pilgrims who didn't get a full slate of PC abilities, had a single HD (typically a d8 like every other 'monster') and, often, rules for leaders who were L1 or above character. With that in mind, I agree with the interpretation that 4e was the first edition where NPC creation did not follow the PC creation rules.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6405624, member: 6681948"] I can't speak from direct experience with 4e, but the big change in 3e, IMO, was that [I]monsters[/I] followed the same rules as PC's for adding class levels to their pre-existing monster statistics. Basic/Expert (never played CMI), 1e and 2e built NPC's with races and classes, just like PC's had races and classes. Magic-using monsters either had the spells of a LX Class Y Spellcaster, or had specific magical abilities bearing no relation to PC classes. An Elven Woodsman either lacked spells or had a spellcasting class. Once in a while, an NPC had a strange ability not possessed by PCs (one 1e module included a blind warrior with a form of radar/tremorsense), but even these were typically "Race/Class/Level/Stats and one odd ability. What all pre-3e editions also had, though, was 0 level characters like bandits, brigands and pilgrims who didn't get a full slate of PC abilities, had a single HD (typically a d8 like every other 'monster') and, often, rules for leaders who were L1 or above character. With that in mind, I agree with the interpretation that 4e was the first edition where NPC creation did not follow the PC creation rules. [/QUOTE]
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Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
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