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Istoria: Generic Humanocentric Game - [Was Elements of Magic]
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<blockquote data-quote="Ferrix" data-source="post: 2932894" data-attributes="member: 6115"><p>In order of appearance.</p><p></p><p>Your tradition ability (Intelligence for Hermetic, Wisdom for Spiritual, Charisma for Sorcererous) grants bonus signature spells. The DC for a spell is based off of the traditions ability depending upon which spell list it comes from.</p><p></p><p>Dispel Magic remains Charisma based.</p><p>Divination remains Wisdom based.</p><p>Scry becomes Intelligence based.</p><p>Spellcraft is your traditions ability.</p><p></p><p>Casters are not required to have an ability score of a specific value in order to cast spells with a certain MP cost is changed to the following.</p><p></p><p>To cast spells of a certain MP cost, a caster must have an ability modifier in the traditions prime ability equal to half of the MP cost of a spell. Thus a Hermetic mage with an Intelligence of 18 could cast spells from the lists accorded to his tradition that cost up to 8 MP. The same Hermetic mage only has a 12 Wisdom and so could only cast spells from the lists accorded to the Spiritual tradition that cost up to 2 MP.</p><p></p><p>For spell lists which appear in multiple traditions, use the most beneficial ability related to that spell list.</p><p></p><p>The Extra Spell List feat has the following addendum: The spell list you learn from this feat is considered part of your tradition and you use your traditions ability modifier for this spell list when determining the maximum MP cost of the spell and it's DC.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2932894, member: 6115"] In order of appearance. Your tradition ability (Intelligence for Hermetic, Wisdom for Spiritual, Charisma for Sorcererous) grants bonus signature spells. The DC for a spell is based off of the traditions ability depending upon which spell list it comes from. Dispel Magic remains Charisma based. Divination remains Wisdom based. Scry becomes Intelligence based. Spellcraft is your traditions ability. Casters are not required to have an ability score of a specific value in order to cast spells with a certain MP cost is changed to the following. To cast spells of a certain MP cost, a caster must have an ability modifier in the traditions prime ability equal to half of the MP cost of a spell. Thus a Hermetic mage with an Intelligence of 18 could cast spells from the lists accorded to his tradition that cost up to 8 MP. The same Hermetic mage only has a 12 Wisdom and so could only cast spells from the lists accorded to the Spiritual tradition that cost up to 2 MP. For spell lists which appear in multiple traditions, use the most beneficial ability related to that spell list. The Extra Spell List feat has the following addendum: The spell list you learn from this feat is considered part of your tradition and you use your traditions ability modifier for this spell list when determining the maximum MP cost of the spell and it's DC. [/QUOTE]
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Istoria: Generic Humanocentric Game - [Was Elements of Magic]
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