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Istoria: Generic Humanocentric Game - [Was Elements of Magic]
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<blockquote data-quote="GlassEye" data-source="post: 2938598" data-attributes="member: 40413"><p>I compiled the variant skill information into a list which I've found somewhat useful (since I've made and remade and plan on remaking my character again). Hopefully someone else will find it useful also.</p><p></p><p>[sblock=Skills]</p><p>Acrobatics (Dex): Escape Artist, Tumble and Balance rolled into this skill.</p><p>Athletics (Str): Climb, Jump and Swim rolled into this skill.</p><p>Concentration (Con):</p><p>Craft (Int):</p><p>Disable Device (Int/Dex?): Open Locks rolled into this skill.</p><p>Dispel Magic*:</p><p>Divination*</p><p>Examine (Int): Search and Appraise rolled into this skill.</p><p>Gather Information (Cha):</p><p>Handle Animal (Cha/Dex): Ride rolled into this skill, the ride portion uses Dexterity instead of Charisma.</p><p>Heal (Wis):</p><p>Knowledge (Int):</p><p>Linguistics (Int): Decipher Script and Forgery rolled into this skill.</p><p>Negotiation (Cha): Bluff, Diplomacy and Intimidate are rolled into this skill.</p><p>Notice (Wis): Listen and Spot rolled into this skill (also used for scent, blindsense, blindsight).</p><p>Perform (Cha):</p><p>Profession (Wis):</p><p>Scry*</p><p>Sense Motive (Wis):</p><p>Sleight of Hand (Dex):</p><p>Sneak (Dex): Hide and Move Silently rolled into this skill.</p><p>Spellcraft (Cha/Int/Wis)*: Based off of the primary attribute for the mages tradition, unavailable to characters without the Magic Talent feat. Other checks involving magic of other traditions schools increases the DC by 10. If you are using a spell from a text, you must be fluent in the language it is written in or have some other way of deciphering it.</p><p>Survival (Wis):</p><p>Use Magic Device (Cha):</p><p>Use Rope (Dex):</p><p></p><p>Speak Language: 1 rank in a language is minimal understanding, 2 ranks is basic understanding, 3 ranks is fluent understanding, 4 ranks is expert understanding, 5 ranks is masterful understanding. Having 4 ranks grants synergy bonuses to various skills regarding that language, having 5 ranks grants synergy bonuses to various skills regarding languages within that language group. All characters start with 3 ranks in their native tongue. At 1st level you receive a number of bonus skill points to spend only on languages equal to your Int bonus in addition to normal bonus skill points.</p><p></p><p>Read Language: 1 rank in a language is minimal understanding, 2 ranks is basic understanding, 3 ranks is fluent understanding, 4 ranks is expert understanding, 5 ranks is masterful understanding. Having 4 ranks grants synergy bonuses to various skills regarding that language, having 5 ranks grants synergy bonuses to various skills regarding languages within that language group.</p><p></p><p>* - requires Magic Talent feat</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 2938598, member: 40413"] I compiled the variant skill information into a list which I've found somewhat useful (since I've made and remade and plan on remaking my character again). Hopefully someone else will find it useful also. [sblock=Skills] Acrobatics (Dex): Escape Artist, Tumble and Balance rolled into this skill. Athletics (Str): Climb, Jump and Swim rolled into this skill. Concentration (Con): Craft (Int): Disable Device (Int/Dex?): Open Locks rolled into this skill. Dispel Magic*: Divination* Examine (Int): Search and Appraise rolled into this skill. Gather Information (Cha): Handle Animal (Cha/Dex): Ride rolled into this skill, the ride portion uses Dexterity instead of Charisma. Heal (Wis): Knowledge (Int): Linguistics (Int): Decipher Script and Forgery rolled into this skill. Negotiation (Cha): Bluff, Diplomacy and Intimidate are rolled into this skill. Notice (Wis): Listen and Spot rolled into this skill (also used for scent, blindsense, blindsight). Perform (Cha): Profession (Wis): Scry* Sense Motive (Wis): Sleight of Hand (Dex): Sneak (Dex): Hide and Move Silently rolled into this skill. Spellcraft (Cha/Int/Wis)*: Based off of the primary attribute for the mages tradition, unavailable to characters without the Magic Talent feat. Other checks involving magic of other traditions schools increases the DC by 10. If you are using a spell from a text, you must be fluent in the language it is written in or have some other way of deciphering it. Survival (Wis): Use Magic Device (Cha): Use Rope (Dex): Speak Language: 1 rank in a language is minimal understanding, 2 ranks is basic understanding, 3 ranks is fluent understanding, 4 ranks is expert understanding, 5 ranks is masterful understanding. Having 4 ranks grants synergy bonuses to various skills regarding that language, having 5 ranks grants synergy bonuses to various skills regarding languages within that language group. All characters start with 3 ranks in their native tongue. At 1st level you receive a number of bonus skill points to spend only on languages equal to your Int bonus in addition to normal bonus skill points. Read Language: 1 rank in a language is minimal understanding, 2 ranks is basic understanding, 3 ranks is fluent understanding, 4 ranks is expert understanding, 5 ranks is masterful understanding. Having 4 ranks grants synergy bonuses to various skills regarding that language, having 5 ranks grants synergy bonuses to various skills regarding languages within that language group. * - requires Magic Talent feat [/sblock] [/QUOTE]
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Istoria: Generic Humanocentric Game - [Was Elements of Magic]
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