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Istoria: Generic Humanocentric Game - [Was Elements of Magic]
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<blockquote data-quote="genshou" data-source="post: 2939636" data-attributes="member: 13164"><p><strong>Empyreal Inquisitors</strong></p><p>The Great Empyreal Trade Consortium was once a great economic force on Istoria. When that force became an empire, a small group of magic users were the leaders of a resistance that caused a great deal of trouble for the newly formed Empire. The Empire compensated for this by forming an elite group of “witch hunters” known as the Empyreal Inquisitors, agents of the Empire fighting fire with fire. Though the Inquisitors are long since officially broken up, a few radical groups still exist across the empire, dedicated to rooting out and capturing or killing any mages not belonging to their organization.</p><p><strong>Tradition Ability Score:</strong> Most Inquisitors are hermetic mages, since they study ancient texts to learn to harness their spellcasting powers. The order certainly isn't opposed to sorcerous casters, since they tend to have a strong force of will. Spiritual Inquisitors are all but unheard of.</p><p><strong>Availability:</strong> Students are required to be both physically and mentally strong, making those capable of being Inquisitors very rare. Physically weak Inquisitors are only allowed into the order in very special cases, and tend to focus enough on magic to surpass most others of the order. Since the Inquisitors covered the breadth of the Empire in their prime, small pockets of Inquisitors are likely to be found anywhere in the Empire and even in bordering countries.</p><p><strong>Thematic Elements:</strong> Inquisitorial magic is subtle in its effects, with few sensory cues, but very distinctive with regard to its caster. Inquisitors learn to use their force of will to intimidate foes, and so they typically growl their spells loudly and gesture clearly at their spell’s targets. They use few directly offensive spells, though many can create flaming barriers for defence or to trap foes.</p><p><strong>Spell Lists:</strong> Abjure Death, Abjure Fire, Abjure Nature, Charm Humanoid, Compel Animal, Compel Humanoid, Create Fire, Create Force, Infuse Earth, Infuse Fire.</p><p><strong>Miscellaneous:</strong> Inquisitors are easily recognized for their masks, which they claim protect their souls from enemy magic. Most Inquisitor masks are wood or stone carved in the shape of bearskulls, and many Inquisitors favor bearskin cloaks. They seldom arm themselves with more than a claw-shaped dagger.</p><p></p><p>Inquisitors learn their spells from copies of old spellbooks, scribed by the founders of the Inquisitorial order centuries ago. These spellbooks are written in a civilized form of Orcish, and are closely protected by the order that owns them. Experienced Inquisitors also usually study the magic of other groups to be better able to counterspell it.</p><p></p><p>Inquisitors have as many skill ranks in Dispel Magic, Intimidate, and Sense Motive as possible. Most also have the Dispel Specialist feat, and the tradition feat Masked Soul.</p></blockquote><p></p>
[QUOTE="genshou, post: 2939636, member: 13164"] [B]Empyreal Inquisitors[/B] The Great Empyreal Trade Consortium was once a great economic force on Istoria. When that force became an empire, a small group of magic users were the leaders of a resistance that caused a great deal of trouble for the newly formed Empire. The Empire compensated for this by forming an elite group of “witch hunters” known as the Empyreal Inquisitors, agents of the Empire fighting fire with fire. Though the Inquisitors are long since officially broken up, a few radical groups still exist across the empire, dedicated to rooting out and capturing or killing any mages not belonging to their organization. [B]Tradition Ability Score:[/B] Most Inquisitors are hermetic mages, since they study ancient texts to learn to harness their spellcasting powers. The order certainly isn't opposed to sorcerous casters, since they tend to have a strong force of will. Spiritual Inquisitors are all but unheard of. [B]Availability:[/B] Students are required to be both physically and mentally strong, making those capable of being Inquisitors very rare. Physically weak Inquisitors are only allowed into the order in very special cases, and tend to focus enough on magic to surpass most others of the order. Since the Inquisitors covered the breadth of the Empire in their prime, small pockets of Inquisitors are likely to be found anywhere in the Empire and even in bordering countries. [B]Thematic Elements:[/B] Inquisitorial magic is subtle in its effects, with few sensory cues, but very distinctive with regard to its caster. Inquisitors learn to use their force of will to intimidate foes, and so they typically growl their spells loudly and gesture clearly at their spell’s targets. They use few directly offensive spells, though many can create flaming barriers for defence or to trap foes. [B]Spell Lists:[/B] Abjure Death, Abjure Fire, Abjure Nature, Charm Humanoid, Compel Animal, Compel Humanoid, Create Fire, Create Force, Infuse Earth, Infuse Fire. [B]Miscellaneous:[/B] Inquisitors are easily recognized for their masks, which they claim protect their souls from enemy magic. Most Inquisitor masks are wood or stone carved in the shape of bearskulls, and many Inquisitors favor bearskin cloaks. They seldom arm themselves with more than a claw-shaped dagger. Inquisitors learn their spells from copies of old spellbooks, scribed by the founders of the Inquisitorial order centuries ago. These spellbooks are written in a civilized form of Orcish, and are closely protected by the order that owns them. Experienced Inquisitors also usually study the magic of other groups to be better able to counterspell it. Inquisitors have as many skill ranks in Dispel Magic, Intimidate, and Sense Motive as possible. Most also have the Dispel Specialist feat, and the tradition feat Masked Soul. [/QUOTE]
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