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It’s Hard To Be A Saint In The City Of Spire
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<blockquote data-quote="Grendel_Khan" data-source="post: 9410241" data-attributes="member: 7028554"><p>Totally agree. Though I think for it to really work, they'd need to introduce some new mechanics that let you abstract some of the espionage/resistance cell activities, sort of like how Heart abstracts some delving elements. I think that's a tall order, and involves really diving deep into what makes resistance cell narratives work, and how to translate those elements into mechanics. The adventures, imo, show that they don't really understand how to do that. Whereas mechanizing dungeon delves? That's like game design 101, at this point.</p><p></p><p></p><p></p><p></p><p>I have the original and the 5th anniversary edition—the latter pulls in some material from the Blood Magic book and distributes it throughout the book, adds the Blood & Dust adventure to the back of the book, tweaks the overall layout (like changing fonts and background images), and adds a fantastic full-page infographic/chart that lays out the core mechanics. Unfortunately, it also introduced new errata/typos that weren't in the original edition! But to your point, it doesn't change or streamline the rules at all. In fact, the mistakes make things a bit less clear in places.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9410241, member: 7028554"] Totally agree. Though I think for it to really work, they'd need to introduce some new mechanics that let you abstract some of the espionage/resistance cell activities, sort of like how Heart abstracts some delving elements. I think that's a tall order, and involves really diving deep into what makes resistance cell narratives work, and how to translate those elements into mechanics. The adventures, imo, show that they don't really understand how to do that. Whereas mechanizing dungeon delves? That's like game design 101, at this point. I have the original and the 5th anniversary edition—the latter pulls in some material from the Blood Magic book and distributes it throughout the book, adds the Blood & Dust adventure to the back of the book, tweaks the overall layout (like changing fonts and background images), and adds a fantastic full-page infographic/chart that lays out the core mechanics. Unfortunately, it also introduced new errata/typos that weren't in the original edition! But to your point, it doesn't change or streamline the rules at all. In fact, the mistakes make things a bit less clear in places. [/QUOTE]
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