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*Pathfinder & Starfinder
It’s LAUNCH DAY For The Pathfinder 2 Playtest!
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<blockquote data-quote="trancejeremy" data-source="post: 7755383" data-attributes="member: 924"><p>Realistically, the differences between 0e through 2e (including basic) were details about the classes. In the latter days of 2e, there were compilations of spells and magic items from all the previous editions. And some of the 2e splatbooks had the 1e classes as options. The power level of monsters was another thing that varied, but that was also tied into the varying power of character classes in each edition. Even so, they all used the same basic scale for stats so using a BX module with AD&D was no problem.</p><p></p><p>2e to 3e was a pretty big change. Classes did resemble their 2e versions to a degree, like fighters to hit increased by one per level. Feats seemed to be a lot like fighting styles or weapon proficiencies found in one of the compete books. Armor class was still generally from 10 to -10 (or 10 to 30). Probably the biggest difference was the change at 10th level, characters kept getting more hit dice, which means people had a lot of hit points and thus monsters had lots and lots. But in many cases you could run low level 3e modules with 2e/earlier systems using the 3e stat blocks for monsters.</p><p></p><p>This seems to have fundamental changes to most systems found in 3e, so I think the change from 3e to 4e or 5e is probably the closest analogy. I don't see how PF2 is even slightly compatible with PF1 (or 3.x) other than in the sense 4e or 5e or 1e is. </p><p></p><p>For instance, armor class seems difference. Chain mail provides a +6 AC bonus in PF1, while here it's only +4. Max Dexterity bonuses are different. After a quick perusal, I have no idea how attack bonuses work in PF2. Actually, the playtest book is hard to decode, reminds me of the old Star Fleet Battles books</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 7755383, member: 924"] Realistically, the differences between 0e through 2e (including basic) were details about the classes. In the latter days of 2e, there were compilations of spells and magic items from all the previous editions. And some of the 2e splatbooks had the 1e classes as options. The power level of monsters was another thing that varied, but that was also tied into the varying power of character classes in each edition. Even so, they all used the same basic scale for stats so using a BX module with AD&D was no problem. 2e to 3e was a pretty big change. Classes did resemble their 2e versions to a degree, like fighters to hit increased by one per level. Feats seemed to be a lot like fighting styles or weapon proficiencies found in one of the compete books. Armor class was still generally from 10 to -10 (or 10 to 30). Probably the biggest difference was the change at 10th level, characters kept getting more hit dice, which means people had a lot of hit points and thus monsters had lots and lots. But in many cases you could run low level 3e modules with 2e/earlier systems using the 3e stat blocks for monsters. This seems to have fundamental changes to most systems found in 3e, so I think the change from 3e to 4e or 5e is probably the closest analogy. I don't see how PF2 is even slightly compatible with PF1 (or 3.x) other than in the sense 4e or 5e or 1e is. For instance, armor class seems difference. Chain mail provides a +6 AC bonus in PF1, while here it's only +4. Max Dexterity bonuses are different. After a quick perusal, I have no idea how attack bonuses work in PF2. Actually, the playtest book is hard to decode, reminds me of the old Star Fleet Battles books [/QUOTE]
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It’s LAUNCH DAY For The Pathfinder 2 Playtest!
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