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*Pathfinder & Starfinder
It’s LAUNCH DAY For The Pathfinder 2 Playtest!
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<blockquote data-quote="Jester David" data-source="post: 7756413" data-attributes="member: 37579"><p>I actually kinda wanted to play. </p><p>I was unlikely to play in the playtest due to time. My 5e game is in the middle of things, which is going slow due to summer business. But had I <em>liked </em>the game, I might have tried a one-shot or done something later. Because 2/5ths of my gaming group want a little more from the ruleset. They want more options for their character. And having Pathfinder 2 as an alternate system would have been nice. </p><p></p><p>Instead, I had to force myself to even finish enough of the playtest book to do a review and have zero interest in actually buying the physical book enough to play. </p><p></p><p></p><p>Except for the "soft cover" of shooting past an ally. (There's a special term for that, which I cannot be bothered to look up.) And the volley penalty for using a ranged weapon in a standard dungeon environment.</p><p></p><p>Without the feats, you are going to suffer. </p><p>Meanwhile, if you're not taking feats that complement your build... you're taking feats that give you bonuses to do things you're not actually doing. </p><p></p><p></p><p>Go back and look at how many feats have an icon by them. </p><p>Every single one of those is NOT just a bonus to hit. You gain a LOT of action options from class feats. </p><p></p><p></p><p>Casters could almost use it. </p><p>Just losing automatic scaling of spells is pretty much enough to bring casters down from quadratic to linear. Especially if they're burning class feats to get better at archery rather than progressing their spellcasting like they're expected. </p><p></p><p>Having something like two-weapon fighting feats in the general feats is <em>not </em>going to break the casters. It will be nice for characters, such as the iconic rogue, who is always portrayed as fighting with a rapier and a dagger, without having to dip into fighter. </p><p></p><p></p><p>WHICH IS EXACTLY THE COMPLAINT WE JUST MADE.</p><p></p><p>Yeah, they shouldn't listen to who complains the loudest. They should get information on all the complaints and see which is common among all the audience. They should gather feedback from the entire audience and see what the largest percentages want, don't want, and are looking for in an update. But the surveys don't do that. They're all very much based on fine tuning some pretty niche aspects of the ruleset and not really asking the big questions like "could you build a character you liked", "how do you feel about assumed magic items", or even "did you have fun playing?"</p><p></p><p></p><p>I don't think the giant release schedule of Pathfinder 1 was good for the game or the company. I expect Pathfinder 2 to have a release schedule much more like Starfinder, which has had three hardcovers in a full year but none of which have focused on classes.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7756413, member: 37579"] I actually kinda wanted to play. I was unlikely to play in the playtest due to time. My 5e game is in the middle of things, which is going slow due to summer business. But had I [I]liked [/I]the game, I might have tried a one-shot or done something later. Because 2/5ths of my gaming group want a little more from the ruleset. They want more options for their character. And having Pathfinder 2 as an alternate system would have been nice. Instead, I had to force myself to even finish enough of the playtest book to do a review and have zero interest in actually buying the physical book enough to play. Except for the "soft cover" of shooting past an ally. (There's a special term for that, which I cannot be bothered to look up.) And the volley penalty for using a ranged weapon in a standard dungeon environment. Without the feats, you are going to suffer. Meanwhile, if you're not taking feats that complement your build... you're taking feats that give you bonuses to do things you're not actually doing. Go back and look at how many feats have an icon by them. Every single one of those is NOT just a bonus to hit. You gain a LOT of action options from class feats. Casters could almost use it. Just losing automatic scaling of spells is pretty much enough to bring casters down from quadratic to linear. Especially if they're burning class feats to get better at archery rather than progressing their spellcasting like they're expected. Having something like two-weapon fighting feats in the general feats is [I]not [/I]going to break the casters. It will be nice for characters, such as the iconic rogue, who is always portrayed as fighting with a rapier and a dagger, without having to dip into fighter. WHICH IS EXACTLY THE COMPLAINT WE JUST MADE. Yeah, they shouldn't listen to who complains the loudest. They should get information on all the complaints and see which is common among all the audience. They should gather feedback from the entire audience and see what the largest percentages want, don't want, and are looking for in an update. But the surveys don't do that. They're all very much based on fine tuning some pretty niche aspects of the ruleset and not really asking the big questions like "could you build a character you liked", "how do you feel about assumed magic items", or even "did you have fun playing?" I don't think the giant release schedule of Pathfinder 1 was good for the game or the company. I expect Pathfinder 2 to have a release schedule much more like Starfinder, which has had three hardcovers in a full year but none of which have focused on classes. [/QUOTE]
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It’s LAUNCH DAY For The Pathfinder 2 Playtest!
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