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<blockquote data-quote="Arakasius" data-source="post: 7756420" data-attributes="member: 6944960"><p>Respond to some of your points.</p><p></p><p>1. Screening is a +1 to AC. Hardly crippling for any offensive character. (compared to the +4 it was in PF1)</p><p></p><p>2. In responds to suffer that's why I said hyperbole. If you want to play a martial character in 5e then you "suffer" immediately if you're not a fighter, because action surge, more attacks and more ability score improvements blow anything else out of the water. But classes like Barbarian and Paladin can do fine because they have other class features that make up for that. Just because a PF2 fighter has a couple more to hit than you (and likely less damage because of not having rage or Paladin weapon buffs) isn't going to make Paladins and Barbarians unplayable. And of course Paladins and Barbarians have special abilities that do things a fighter can't.</p><p></p><p>3. On class feats mostly being actions you're exactly right and that's my point. PF1 was all about take your one style of attack and then take power attack/weapon focus/furious focus/etc to pump as many static bonuses out of it as possible. And a class like fighter did have "mostly" exclusive access to weapon specialization and greater weapon focus. The fighter feats are nearly entirely action economy and giving things to do in battle. They're not pumping up hit (point blank shot is, but they've already said they're likely doing away with volley) so the difference between a fighter double shotting and a paladin archer just taking two shots isn't enough to make Paladin suboptimal or broken. Yes the fighter has a higher average to hit and will crit more, but likely the Paladin will have considerably higher damage mod between Blade of Justice and Righteous Ally. I just don't think its enough to make one unviable and I'll take note of that in the game I DM since we do have a Paladin.</p><p></p><p>4. Casters have never needed to burn feats to progress their spells, metamagic is a fine bonus but hardly required.. Basically most PF1 power melee builds were classes like Cleric or Druid or Summoner coming in with their 3/4 BAB and taking all the martial feats which combined with their powerful spell list made up the attack bonus. I don't think losing scaling hurts them that much either considering they get more of the power of the spell straight up (compare fireball at level 5 in PF1 vs PF2) as well as getting to cast spells in higher levels for the heightened benefits. Similarly a single class DC for all spells make it that lower level spells continue to be useful while in PF1 low level spells by high level were either utility of worthless. I think casters will continue to be strong and gishes are better than ever, even if you don't multiclass into another class.</p><p></p><p>5. If they want to give double slice (or something similar) to rogue than that is cool. I just don't think its needed for martial feats to be in a general pool for everyone to take unless they're extremely basic things.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7756420, member: 6944960"] Respond to some of your points. 1. Screening is a +1 to AC. Hardly crippling for any offensive character. (compared to the +4 it was in PF1) 2. In responds to suffer that's why I said hyperbole. If you want to play a martial character in 5e then you "suffer" immediately if you're not a fighter, because action surge, more attacks and more ability score improvements blow anything else out of the water. But classes like Barbarian and Paladin can do fine because they have other class features that make up for that. Just because a PF2 fighter has a couple more to hit than you (and likely less damage because of not having rage or Paladin weapon buffs) isn't going to make Paladins and Barbarians unplayable. And of course Paladins and Barbarians have special abilities that do things a fighter can't. 3. On class feats mostly being actions you're exactly right and that's my point. PF1 was all about take your one style of attack and then take power attack/weapon focus/furious focus/etc to pump as many static bonuses out of it as possible. And a class like fighter did have "mostly" exclusive access to weapon specialization and greater weapon focus. The fighter feats are nearly entirely action economy and giving things to do in battle. They're not pumping up hit (point blank shot is, but they've already said they're likely doing away with volley) so the difference between a fighter double shotting and a paladin archer just taking two shots isn't enough to make Paladin suboptimal or broken. Yes the fighter has a higher average to hit and will crit more, but likely the Paladin will have considerably higher damage mod between Blade of Justice and Righteous Ally. I just don't think its enough to make one unviable and I'll take note of that in the game I DM since we do have a Paladin. 4. Casters have never needed to burn feats to progress their spells, metamagic is a fine bonus but hardly required.. Basically most PF1 power melee builds were classes like Cleric or Druid or Summoner coming in with their 3/4 BAB and taking all the martial feats which combined with their powerful spell list made up the attack bonus. I don't think losing scaling hurts them that much either considering they get more of the power of the spell straight up (compare fireball at level 5 in PF1 vs PF2) as well as getting to cast spells in higher levels for the heightened benefits. Similarly a single class DC for all spells make it that lower level spells continue to be useful while in PF1 low level spells by high level were either utility of worthless. I think casters will continue to be strong and gishes are better than ever, even if you don't multiclass into another class. 5. If they want to give double slice (or something similar) to rogue than that is cool. I just don't think its needed for martial feats to be in a general pool for everyone to take unless they're extremely basic things. [/QUOTE]
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