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It’s LAUNCH DAY For The Pathfinder 2 Playtest!
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<blockquote data-quote="zztong" data-source="post: 7756467" data-attributes="member: 6943414"><p>Background are pretty simple. The problem is that when they define "sailor", it may or may not represent what the player envisions as a sailor. Rather than define thousands of backgrounds and scatter them over dozens of future books and supplements, there should be a "Custom Background" option. The Lore skill that comes out of the background is a foggy concept to me. How do I as the DM know what all of the possible Lore skills are? The best I can think of this seems like something designed to integrate with Paizo's APs and is not necessary. The AP could say "anyone with a background in sailing would know..."</p><p></p><p>On a skill by skill basis, I have modifications I'd like to make. An example would be the Acrobatics skill. I think all of that belongs in the Athletics skill, and that anything involving "tumbling" should be a skill feat. Signature skills need to go. They're too constraining for character conceptions. I don't care for skill bonuses advancing with levels. Spending points was better, though I don't mind the idea of gating certain skill features behind "trained" or "master." I think "mastery" would make for a nice skill feat.</p><p></p><p>Classes are really frustrating and I don't know how well I can convey what I feel. An example, perhaps. I was telling a friend that I didn't think the Ranger class actually involved being a Ranger. Having made two of them, the only thing that reminded me of being a Ranger was that I was able to be trained in the Nature skill. The Ranger did not seem like a specialist in a known territory. Instead, a Ranger appears to be either a specialist in pick one: two-weapon fighting, crossbow, animal companion, or traps. Repeat that pattern over all of the classes (I've made at least one of everything) and only the Wizard seems sane. Thus, I come away with the feeling that the Dev's have predetermined the handful of viable concepts for each class. Even multiclassing doesn't appear to break you free of those limited concepts.</p><p></p><p>Sure, you can craft and roleplay a personality. Nothing stops that. You can have fun with the game's action system and have a good fight. But I don't come away with the idea that I can make any concept of an infinite combination of possibilities. I don't think I can even remake most of my PF1 character concepts.</p></blockquote><p></p>
[QUOTE="zztong, post: 7756467, member: 6943414"] Background are pretty simple. The problem is that when they define "sailor", it may or may not represent what the player envisions as a sailor. Rather than define thousands of backgrounds and scatter them over dozens of future books and supplements, there should be a "Custom Background" option. The Lore skill that comes out of the background is a foggy concept to me. How do I as the DM know what all of the possible Lore skills are? The best I can think of this seems like something designed to integrate with Paizo's APs and is not necessary. The AP could say "anyone with a background in sailing would know..." On a skill by skill basis, I have modifications I'd like to make. An example would be the Acrobatics skill. I think all of that belongs in the Athletics skill, and that anything involving "tumbling" should be a skill feat. Signature skills need to go. They're too constraining for character conceptions. I don't care for skill bonuses advancing with levels. Spending points was better, though I don't mind the idea of gating certain skill features behind "trained" or "master." I think "mastery" would make for a nice skill feat. Classes are really frustrating and I don't know how well I can convey what I feel. An example, perhaps. I was telling a friend that I didn't think the Ranger class actually involved being a Ranger. Having made two of them, the only thing that reminded me of being a Ranger was that I was able to be trained in the Nature skill. The Ranger did not seem like a specialist in a known territory. Instead, a Ranger appears to be either a specialist in pick one: two-weapon fighting, crossbow, animal companion, or traps. Repeat that pattern over all of the classes (I've made at least one of everything) and only the Wizard seems sane. Thus, I come away with the feeling that the Dev's have predetermined the handful of viable concepts for each class. Even multiclassing doesn't appear to break you free of those limited concepts. Sure, you can craft and roleplay a personality. Nothing stops that. You can have fun with the game's action system and have a good fight. But I don't come away with the idea that I can make any concept of an infinite combination of possibilities. I don't think I can even remake most of my PF1 character concepts. [/QUOTE]
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It’s LAUNCH DAY For The Pathfinder 2 Playtest!
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