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General Tabletop Discussion
*Dungeons & Dragons
It’s Official: I don’t like 5th Edition Wizards and ‘Specialists’
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<blockquote data-quote="5ekyu" data-source="post: 7339758" data-attributes="member: 6919838"><p>RE the bold - *you* can still do that. *You* can still decide that when you choose illusionist *you* give up evocation or *you* give up draft beer or whatever other things make it more fun for *you*--AND-- you can likely work those into the traits as flaws or bonds and ideals and maybe even get an organization or allies with such a code as part of that background included by your GMs in their games. . ALL that was not removed at all in 5e, it was just made "optional" or rather "personal" by default and so any player who likes that can choose it - as AFAIK there is no automatic "thou must take evocations" RAW. </p><p></p><p>The default does not make you "lose" in order to gain as a **mandatory rule for everyone** who wants to specialize... it left the peas on the illusionist buffet for those who want it.</p><p></p><p>To me its not about whether or not sudden loss of knowledge was good or bad - its about how many different preferences one wants to allow a PLAYER to choose from. The current game allows you to do it your way for your character and have fun with the challenge of "dont know no evoc and dont drink no draft beer." or whatever ideas you think are most fun. The current game also allows those who see specialization as "focus going forward" to have their characters do that too. </p><p></p><p>***both*** are served as far as "what my character is" choices... while not necessarily scratching any itches for telling others what they are limited to cuz you find it fun to use those choices for your characters.</p><p></p><p>Again, unless this is not so much about missing what you *had* to give up (and still can just as you did then) but about some added bennie that was there then and not here now.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7339758, member: 6919838"] RE the bold - *you* can still do that. *You* can still decide that when you choose illusionist *you* give up evocation or *you* give up draft beer or whatever other things make it more fun for *you*--AND-- you can likely work those into the traits as flaws or bonds and ideals and maybe even get an organization or allies with such a code as part of that background included by your GMs in their games. . ALL that was not removed at all in 5e, it was just made "optional" or rather "personal" by default and so any player who likes that can choose it - as AFAIK there is no automatic "thou must take evocations" RAW. The default does not make you "lose" in order to gain as a **mandatory rule for everyone** who wants to specialize... it left the peas on the illusionist buffet for those who want it. To me its not about whether or not sudden loss of knowledge was good or bad - its about how many different preferences one wants to allow a PLAYER to choose from. The current game allows you to do it your way for your character and have fun with the challenge of "dont know no evoc and dont drink no draft beer." or whatever ideas you think are most fun. The current game also allows those who see specialization as "focus going forward" to have their characters do that too. ***both*** are served as far as "what my character is" choices... while not necessarily scratching any itches for telling others what they are limited to cuz you find it fun to use those choices for your characters. Again, unless this is not so much about missing what you *had* to give up (and still can just as you did then) but about some added bennie that was there then and not here now. [/QUOTE]
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It’s Official: I don’t like 5th Edition Wizards and ‘Specialists’
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