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<blockquote data-quote="Sammael" data-source="post: 5176330" data-attributes="member: 4475"><p>IMO, the four essential classes are Fighter, Mage, Rogue, and Priest. Without those four, the game loses... something. </p><p> </p><p>For my own revision, I toned the list down to 8 classes:</p><p></p><ul> <li data-xf-list-type="ul">Bard (master of social skills; caster with unlimited minor magic abilities - spellsongs; at-will sonic damage ability)</li> <li data-xf-list-type="ul">Champion ("holy" warrior who draws upon the power of his beliefs to produce spectacular effects in combat and project various auras that boost allies and hinder enemies)</li> <li data-xf-list-type="ul">Cleric (highly specialized caster that can fulfill a variety of roles depending on deity; best healer in the game with fast spontaneous healing; resistant to damage thanks to divine protection)</li> <li data-xf-list-type="ul">Druid (shapeshifter with limited elemental-based spentaneous spellcasting ability and good nature skills, including the ability to summon and bind natural creatures)</li> <li data-xf-list-type="ul">Fighter (master or arms, armor, and martial training)</li> <li data-xf-list-type="ul">Mage (fragile but highly flexible caster with a wide repertoire of spells and the ability to combine and augment those spells via metamagic)</li> <li data-xf-list-type="ul">Ranger (fast, deadly ambusher; relies on quick movement for protection and for placing the most effective strikes; learns special techniques by confronting different types of enemies)</li> <li data-xf-list-type="ul">Rogue (master of skills and tricks; most flexible of all classes when it comes to skill repertoire and use; able to deal a lot of damage to vulnerable opponents and pull off cinematic stunts)</li> </ul><p>Looking at the standard 3.5 classes, Barbarian can be re-created as a specific fighter build. Monk can be recreated as a fighter/rogue build. Sorcerer is folded into Mage (and can be further enhanced with appropriate feats). Paladin is one of Champion's flavors.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5176330, member: 4475"] IMO, the four essential classes are Fighter, Mage, Rogue, and Priest. Without those four, the game loses... something. For my own revision, I toned the list down to 8 classes: [LIST] [*]Bard (master of social skills; caster with unlimited minor magic abilities - spellsongs; at-will sonic damage ability) [*]Champion ("holy" warrior who draws upon the power of his beliefs to produce spectacular effects in combat and project various auras that boost allies and hinder enemies) [*]Cleric (highly specialized caster that can fulfill a variety of roles depending on deity; best healer in the game with fast spontaneous healing; resistant to damage thanks to divine protection) [*]Druid (shapeshifter with limited elemental-based spentaneous spellcasting ability and good nature skills, including the ability to summon and bind natural creatures) [*]Fighter (master or arms, armor, and martial training) [*]Mage (fragile but highly flexible caster with a wide repertoire of spells and the ability to combine and augment those spells via metamagic) [*]Ranger (fast, deadly ambusher; relies on quick movement for protection and for placing the most effective strikes; learns special techniques by confronting different types of enemies) [*]Rogue (master of skills and tricks; most flexible of all classes when it comes to skill repertoire and use; able to deal a lot of damage to vulnerable opponents and pull off cinematic stunts) [/LIST] Looking at the standard 3.5 classes, Barbarian can be re-created as a specific fighter build. Monk can be recreated as a fighter/rogue build. Sorcerer is folded into Mage (and can be further enhanced with appropriate feats). Paladin is one of Champion's flavors. [/QUOTE]
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