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It all starts with a dinner party RGallery
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<blockquote data-quote="IcyCool" data-source="post: 2666409" data-attributes="member: 20308"><p>[CODE][B]Name:[/B] Oscar Mroranon</p><p>[B]Class:[/B] Ghestalt [Wizard 5/Runesmith 2/Cataclysm Mage 1]/[Cleric 5/Divine Oracle 3] </p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] The Sovereign Host</p><p></p><p>[B]Str:[/B] 12 +1 ( 4p.) [B]Level:[/B] 8 [B]XP:[/B] 31,226</p><p>[B]Dex:[/B] 12 +1 ( 4p.) [B]BAB:[/B] +6/+1 [B]HP:[/B] 68 (5d8 + 3d6 + 24)</p><p>[B]Con:[/B] 16 +3 ( 6p.) [B]Grapple:[/B] +7 [B]Dmg Red:[/B] --/----</p><p>[B]Int:[/B] 16 +3 (18 +4)(10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] --</p><p>[B]Wis:[/B] 17 +3 (19 +4)(10p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +4/+4</p><p>[B]Cha:[/B] 10 +0 ( 4p.) [B]ACP:[/B] -3 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +9 +3 +1 +0 +0 +2(6) 25(29)</p><p>[B]Touch:[/B] 13(17) [B]Flatfooted:[/B] 24</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +3 +2 +10</p><p>[B]Ref:[/B] 4 +1 +2 +7</p><p>[B]Will:[/B] 6 +4 +2 +12</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Morningstar +8 1d8+1 20x2</p><p>Ranged Touch +7 -- --</p><p>Touch +7 -- --</p><p></p><p>[B]Languages:[/B] Dwarven, Common, Gnome, Orc, Giant</p><p></p><p>[B]Abilities:[/B] Darkvision 60ft, Stonecunning,</p><p>Weapon Familiarity: Dwarven Waraxe and Dwarven Urgosh,</p><p>Stability: +4 bonus to resist bull-rush and trips when standing on the ground,</p><p>+2 racial bonus to saving throws vs. poison,</p><p>+2 racial bonus to saving throws vs. spells and spell-like effects,</p><p>+1 racial bonus to attack rolls vs. Orcs and Goblinoids,</p><p>+4 dodge bonus vs. monsters with the giant type,</p><p>+2 racial bonus on Appraise checks related to stone or metal items,</p><p>+2 racial bonus on Craft checks related to stone or metal items,</p><p>base speed of 20', speed not reduced by medium or heavy armor,</p><p>Arcane Spells [I]4/4/4/3[I],</p><p>Summon Familiar,</p><p>Proficient with all simple weapons,</p><p>Proficient with light, medium, and heavy armor,</p><p>Proficient with bucklers, light, and heavy shields,</p><p>Aura of Good(Ex),</p><p>Divine Spells [I]6/5+1/4+1/4+1/3+1[/I],</p><p>Spontaneous Casting[Good],</p><p>Turn Undead 3/day</p><p>[sblock]</p><p>Turning Check = 1d20 + Cha mod (+2 bonus for 5 or more ranks in Knowledge[Religion])</p><p></p><p>[B]Turning Check Result[/B] [B]Highest HD Undead Affected[/B]</p><p> 0 or less Cleric's level - 4</p><p> 1-3 Cleric's level - 3</p><p> 4-6 Cleric's level - 2</p><p> 7-9 Cleric's level - 1</p><p> 10-12 Cleric's level</p><p> 13-15 Cleric's level + 1</p><p> 16-18 Cleric's level + 2</p><p> 19-21 Cleric's level + 3</p><p> 22 or higher Cleric's level + 4</p><p> </p><p>Turning Damage = Total HD of undead to be turned = 2d6 + Cleric Level + Cha Mod</p><p>[/sblock]</p><p>Domains:</p><p>Community</p><p>[b]Granted power:[/b] You can use [I]calm emotions[/I] as a spell-like ability once per day. You also gain a +2 competence bonus on Diplomacy checks.</p><p>Spells:[sblock]</p><p>1 - Bless</p><p>2 - Status</p><p>3 - Prayer</p><p>4 - Status, Greater</p><p>5 - Rary's Telepathic Bond</p><p>6 - Heroe's Feast</p><p>7 - Refuge</p><p>8 - Sympathy</p><p>9 - Heal, Mass[/sblock]</p><p></p><p>Oracle</p><p>[b]Granted power:[/b] You cast divination spells at +2 caster levels.</p><p>Spells:[sblock]</p><p>1 - Identify</p><p>2 - Augury</p><p>3 - Divination</p><p>4 - Scrying</p><p>5 - Commune</p><p>6 - Legend Lore</p><p>7 - Scrying, Greater</p><p>8 - Discern Location</p><p>9 - Foresight[/sblock]</p><p></p><p>Travel</p><p>[b]Granted power:[/b] For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell [I]freedom of movement[/I]. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.</p><p></p><p>Add Survival to your list of Cleric class skills.</p><p>Spells:[sblock]</p><p>1 - Longstrider</p><p>2 - Locate Object</p><p>3 - Fly</p><p>4 - Dimension Door</p><p>5 - Teleport</p><p>6 - Find the Path</p><p>7 - Teleport, Greater</p><p>8 - Phase Door</p><p>9 - Astral Projection[/sblock]</p><p></p><p>Scry Bonus(Su): +1 bonus to the DCs of any divination(scrying) spells he casts,</p><p>Trap Sense(Ex) +1,</p><p>Prescient Sense(Ex): form of evasion that is unrestricted by armor,</p><p>Divination Enhancement(Ex): he may roll twice and take the better result when using divination spells such as [I]augury[/I] or [I]divination[/I],</p><p>Rune Magic(Ex),</p><p>Stonecraft Expertise(Ex): +2 bonus on Appraise and Craft checks relating to stone,</p><p>Dragon Mark Secret - allows you to 1/day mimic the effect of any dragonmark tatoo</p><p></p><p>[B]Feats:[/B] Skill Focus(Knowledge[Religion]) (1st),</p><p>Scribe Scroll (1st level Wizard bonus),</p><p>Craft Wonderous Items (3rd),</p><p>Heighten Spell (5th level Wizard bonus)</p><p>Practiced Spellcaster[Wizard] (6th)</p><p></p><p>[B]Skill Points:[/B] 55 [B]Max Ranks:[/B]11/5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise(Int) 0 +4 +0(6) +4(10)</p><p>Concentration(Con) 11 +3 +0 +14</p><p>Craft[Stoneworking](Int) 8 +4 +0(4) +12(16)</p><p>Decipher Script(Int) 2 +4 +0(4) +6(10)</p><p>Diplomacy(Cha) 2 +0 +0 +2</p><p>Heal(Wis) 2 +4 +0 +6</p><p>Intimidate(Cha) 0 +0 +0 +0</p><p>Knowledge[Arcana](Int) 6 +4 +0 +10</p><p>Knowledge[History](Int) 8 +4 +0 +12</p><p>Knowledge[Religion](Int) 8 +4 +0 +12</p><p>Knowledge[Planar](Int) 8 +4 +0 +12</p><p>Profession(Wis) 0 +4 +0 +4</p><p>Spellcraft(Int) 8 +4 +2 +16</p><p>Survival (Wis) 0 +4 +0(2) +4(6)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+1 Mith. Full Plate 11,500gp 25lb</p><p>+1 Mith. Hvy. Shield 2,020gp 7.5lb</p><p>Mwk Cold Iron Morningstar 316gp 6lb</p><p>Ring of Protection +2 8,000gp --lb</p><p>Aureon's Spellshard 3,125gp 0.5lb (Crafted himself, 250xp)</p><p>Cloak of Resistance +2 2,000gp 1lb (Crafted himself, 160xp)</p><p>Headband of Intellect +2 2,000gp --lb (Crafted himself, 160xp)</p><p>Periapt of Wisdom +2 2,000gp --lb (Crafted himself, 160xp)</p><p>Scrying Shard 550gp 1lb (Crafted himself, 44xp)</p><p>Silver Holy Symbol 25gp 1lb</p><p>Spell Component Pouch 5gp 2lb</p><p>Belt Pouch 1gp 0.5lb</p><p> Identification Papers 5gp --lb</p><p> (With Portrait)</p><p> Traveling Papers 2sp --lb</p><p>Heward's Handy Haversack 2,000gp 5lb</p><p> Glyphbook 20gp 2lb</p><p> Bedroll 1sp 5lb</p><p> Winter Blanket 5sp 3lb</p><p> Healer's Kit 50gp 1lb</p><p> 50' Silk Rope 10gp 5lb</p><p> Small Steel Mirror 10gp 0.5lb</p><p> Flint and Steel 1gp --lb</p><p> Sealing Wax 1gp 1lb</p><p> Waterskin 1gp 1lb</p><p> Glammerweave Noble's Outfit 175gp 10lb</p><p> Research Journal 15gp 3lb</p><p> Misc Gear 50gp XXlb</p><p> (Rations, paper, candles, chalk, and ink)</p><p>Traveler's Outfit (free) --gp --lb</p><p>Signet Ring 5gp --lb</p><p>Gold ring with hammer pattern 50gp XXlb</p><p>Silver ring with mountain pattern</p><p> and moonstone setting 100gp XXlb</p><p>Saphire on gold chain 100gp XXlb</p><p>Gold clan Mroranon symbol</p><p> on platinum chain 250gp XXlb</p><p>Bronze bracer set with</p><p> emeralds 500gp XXlb</p><p></p><p>[B]Total Weight:[/B]49.5lb [B]Money:[/B]289gp 2sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 130 650</p><p></p><p>[B]Gravel, Weasel Familiar[/B]</p><p>[b]Tiny Magical Beast[/b]</p><p>[b]Hit Dice:[/b] 8 (34hp)</p><p>[b]Initiative:[/b] +2</p><p>[b]Speed:[/b] 20ft. (4 squares), climb 20ft.</p><p>[b]Armor Class:[/b] 17 (+2 Size, +2 Dex, +3 Natural), touch 14, flat-footed 15</p><p>[b]Base Attack/Grapple:[/b] +6/-6</p><p>[b]Attack:[/b] Bite +10 melee (1d3-4)</p><p>[b]Full Attack:[/b] Bite +10 melee (1d3-4)</p><p>[b]Space/Reach:[/b] 2-1/2ft/0ft.</p><p>[b]Special Attacks:[/b] Attach</p><p>[b]Special Qualities:[/b] Low-light vision, scent, speak with master, deliver touch spells, alertness, improved evasion, share spells, empathic link</p><p>[b]Saves:[/b] Fort +5, Ref +6, Will +7</p><p>[b]Abilities:[/b] Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5</p><p>[b]Skills:[/b] Balance 10, Climb 10, Hide 11, Move Silent 8, Spot 3</p><p>[b]Feats:[/b] Weapon Finesse</p><p></p><p>[b]Attach(Ex):[/b] If Gravel hits with his bite attack, he latches onto the opponent's body and automatically deals bite damage each round he remains attached. While attached, he loses his Dex bonus to AC. While attached he can be struck with a weapon or grappled.</p><p></p><p>[b]Skills:[/b] Gravel has a +4 racial bonus on Move Silent checks, and a +8 racial bonus on Balance and Climb checks. He uses his Dex mod for Climb checks, and can always take a 10 on Climb checks.</p><p></p><p>[B]Age:[/B] 60</p><p>[B]Height:[/B] 4'10"</p><p>[B]Weight:[/B] 150lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Blond</p><p>[B]Skin:[/B] Pale[/CODE]</p><p><strong>Appearance:</strong> Oskar is of average height and weight, by dwarven standards. As is typical with the Mror dwarves, he clothes himself in finery and jewelry, with a particular fascination for necklaces, amulets, and the like. When he ventures into dangerous territory, he usually favors wearing a suit of mithril full plate that was given to him as a thank you from the last arbiter of the Iron Council. He wears a pensive, thoughtful expression on his face, although anyone not accustomed to dwarves might think it dour. He has a thirst for knowledge that is almost unusual for one of his kind, and he pursues it passionately.</p><p></p><p><strong>Wizard Spells Known:</strong></p><p><em>0-Level:</em></p><p>Acid Splash</p><p>Arcane Mark</p><p>Dancing Lights</p><p>Daze</p><p>Detect Magic</p><p>Detect Poison</p><p>Disrupt Undead</p><p>Flare</p><p>Ghost Sound</p><p>Light</p><p>Mage Hand</p><p>Mending</p><p>Message</p><p>Open/Close</p><p>Prestidigitation</p><p>Ray of Frost</p><p>Read Magic</p><p>Repair Minor Damage</p><p>Resistance</p><p>Touch of Fatigue</p><p><em>1st-level:</em></p><p>Enlarge Person</p><p>Feather Fall</p><p>Identify</p><p>Magecraft</p><p>Magic Missile</p><p>Orb of Acid, Lesser</p><p>Orb of Sound, Lesser</p><p>Unseen Servant</p><p><em>2nd-level:</em></p><p>Detect Thoughts</p><p>Fox's Cunning</p><p>Knock</p><p>Rope Trick</p><p>Scorching Ray</p><p>See Invisibility</p><p>Spectral Hand</p><p><em>3rd-level:</em></p><p>Fireball</p><p>Fly</p><p>Haste</p><p>Magic Weapon, Greater</p><p>Secret Page</p><p></p><p><strong>Wizard Spells Prepared:</strong> 4/4/4/3</p><p><em>0-level:</em></p><p></p><p><em>1st-level:</em></p><p></p><p><em>2nd-level:</em></p><p></p><p><em>3rd-level:</em></p><p></p><p></p><p><strong>Cleric Spells Prepared:</strong> 6/5+1/4+1/4+1/3+1</p><p><em>0-level:</em> 6</p><p></p><p><em>1st-level:</em> 5+1</p><p></p><p><em>2nd-level:</em> 4+1</p><p></p><p><em>3rd-level:</em> 4+1</p><p></p><p><em>4th-level:</em> 3+1</p><p></p><p></p><p><strong>Background:</strong> Oskar Mroranon, Visionary of the Church of the Sovereign Host.</p><p></p><p>Oskar has had visions for as long as he can remember. At a young age, the sect of the Church of the Sovereign Host in the Mror Holds took a keen interest in him. He was taken in by them for examination, and later, when it was determined that he was not possessed, training. His keen interest and natural scholarly abilities served him well, and he rose through the ranks in the church. His skills in divination were nearly unsurpassed, and his knowledge of all manner of topics proved quite useful. As his knowledge and power grew, he sought out one of the few arcane tutors in the Mror Holds, a gnome wizard by the name of Graflith. With his aid, Oskar became quite adept in the ways of wizardry, and did a fair amount of travelling. During a foray into a ruined temple in the Mournlands, a vision led him to discover a dwarven tome detailing some of the practices of rune magic. The tome also contained many writings on topics that the Church would consider heretical. He has kept his discovery a secret, even from his superiors in the church, for fear that an inquisitor might use it as a reason to declare him a heretic. Secretly, he believes that knowledge of these dark topics could help his people in the times to come, and takes any opportunity he can to leave on archeological expeditions to various sites in the hopes he can find out more.</p><p></p><p>Oskar's skills have made him highly sought after by those who can afford the donations for his services. Several wealthy bankers, clergy, and clan leaders have sought him out to cast and interpret the runes for them on a variety of subjects ranging from where to invest, what political rivals to trust, and even how best to impress a love interest. While his readings are just as sufficiently cryptic as most others, his reputation grown all the same.</p><p></p><p>He now sits as a prelate in the church, and is currently based in Korunda Gate. He serves as an advisor to the arbiter of the Iron Council.</p><p></p><p></p><p>Purchased the following scrolls and then added them to his Spellshard:</p><p>Scroll of Fly - 375gp</p><p>Scroll of Knock - 150gp</p><p>Scroll of Rope Trick - 150gp</p><p>Scroll of See Invisibility - 150gp</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2666409, member: 20308"] [CODE][B]Name:[/B] Oscar Mroranon [B]Class:[/B] Ghestalt [Wizard 5/Runesmith 2/Cataclysm Mage 1]/[Cleric 5/Divine Oracle 3] [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] The Sovereign Host [B]Str:[/B] 12 +1 ( 4p.) [B]Level:[/B] 8 [B]XP:[/B] 31,226 [B]Dex:[/B] 12 +1 ( 4p.) [B]BAB:[/B] +6/+1 [B]HP:[/B] 68 (5d8 + 3d6 + 24) [B]Con:[/B] 16 +3 ( 6p.) [B]Grapple:[/B] +7 [B]Dmg Red:[/B] --/---- [B]Int:[/B] 16 +3 (18 +4)(10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -- [B]Wis:[/B] 17 +3 (19 +4)(10p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +4/+4 [B]Cha:[/B] 10 +0 ( 4p.) [B]ACP:[/B] -3 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +9 +3 +1 +0 +0 +2(6) 25(29) [B]Touch:[/B] 13(17) [B]Flatfooted:[/B] 24 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +3 +2 +10 [B]Ref:[/B] 4 +1 +2 +7 [B]Will:[/B] 6 +4 +2 +12 [B]Weapon Attack Damage Critical[/B] Morningstar +8 1d8+1 20x2 Ranged Touch +7 -- -- Touch +7 -- -- [B]Languages:[/B] Dwarven, Common, Gnome, Orc, Giant [B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon Familiarity: Dwarven Waraxe and Dwarven Urgosh, Stability: +4 bonus to resist bull-rush and trips when standing on the ground, +2 racial bonus to saving throws vs. poison, +2 racial bonus to saving throws vs. spells and spell-like effects, +1 racial bonus to attack rolls vs. Orcs and Goblinoids, +4 dodge bonus vs. monsters with the giant type, +2 racial bonus on Appraise checks related to stone or metal items, +2 racial bonus on Craft checks related to stone or metal items, base speed of 20', speed not reduced by medium or heavy armor, Arcane Spells [I]4/4/4/3[I], Summon Familiar, Proficient with all simple weapons, Proficient with light, medium, and heavy armor, Proficient with bucklers, light, and heavy shields, Aura of Good(Ex), Divine Spells [I]6/5+1/4+1/4+1/3+1[/I], Spontaneous Casting[Good], Turn Undead 3/day [sblock] Turning Check = 1d20 + Cha mod (+2 bonus for 5 or more ranks in Knowledge[Religion]) [B]Turning Check Result[/B] [B]Highest HD Undead Affected[/B] 0 or less Cleric's level - 4 1-3 Cleric's level - 3 4-6 Cleric's level - 2 7-9 Cleric's level - 1 10-12 Cleric's level 13-15 Cleric's level + 1 16-18 Cleric's level + 2 19-21 Cleric's level + 3 22 or higher Cleric's level + 4 Turning Damage = Total HD of undead to be turned = 2d6 + Cleric Level + Cha Mod [/sblock] Domains: Community [b]Granted power:[/b] You can use [I]calm emotions[/I] as a spell-like ability once per day. You also gain a +2 competence bonus on Diplomacy checks. Spells:[sblock] 1 - Bless 2 - Status 3 - Prayer 4 - Status, Greater 5 - Rary's Telepathic Bond 6 - Heroe's Feast 7 - Refuge 8 - Sympathy 9 - Heal, Mass[/sblock] Oracle [b]Granted power:[/b] You cast divination spells at +2 caster levels. Spells:[sblock] 1 - Identify 2 - Augury 3 - Divination 4 - Scrying 5 - Commune 6 - Legend Lore 7 - Scrying, Greater 8 - Discern Location 9 - Foresight[/sblock] Travel [b]Granted power:[/b] For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell [I]freedom of movement[/I]. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of Cleric class skills. Spells:[sblock] 1 - Longstrider 2 - Locate Object 3 - Fly 4 - Dimension Door 5 - Teleport 6 - Find the Path 7 - Teleport, Greater 8 - Phase Door 9 - Astral Projection[/sblock] Scry Bonus(Su): +1 bonus to the DCs of any divination(scrying) spells he casts, Trap Sense(Ex) +1, Prescient Sense(Ex): form of evasion that is unrestricted by armor, Divination Enhancement(Ex): he may roll twice and take the better result when using divination spells such as [I]augury[/I] or [I]divination[/I], Rune Magic(Ex), Stonecraft Expertise(Ex): +2 bonus on Appraise and Craft checks relating to stone, Dragon Mark Secret - allows you to 1/day mimic the effect of any dragonmark tatoo [B]Feats:[/B] Skill Focus(Knowledge[Religion]) (1st), Scribe Scroll (1st level Wizard bonus), Craft Wonderous Items (3rd), Heighten Spell (5th level Wizard bonus) Practiced Spellcaster[Wizard] (6th) [B]Skill Points:[/B] 55 [B]Max Ranks:[/B]11/5 [B]Skills Ranks Mod Misc Total[/B] Appraise(Int) 0 +4 +0(6) +4(10) Concentration(Con) 11 +3 +0 +14 Craft[Stoneworking](Int) 8 +4 +0(4) +12(16) Decipher Script(Int) 2 +4 +0(4) +6(10) Diplomacy(Cha) 2 +0 +0 +2 Heal(Wis) 2 +4 +0 +6 Intimidate(Cha) 0 +0 +0 +0 Knowledge[Arcana](Int) 6 +4 +0 +10 Knowledge[History](Int) 8 +4 +0 +12 Knowledge[Religion](Int) 8 +4 +0 +12 Knowledge[Planar](Int) 8 +4 +0 +12 Profession(Wis) 0 +4 +0 +4 Spellcraft(Int) 8 +4 +2 +16 Survival (Wis) 0 +4 +0(2) +4(6) [B]Equipment: Cost Weight[/B] +1 Mith. Full Plate 11,500gp 25lb +1 Mith. Hvy. Shield 2,020gp 7.5lb Mwk Cold Iron Morningstar 316gp 6lb Ring of Protection +2 8,000gp --lb Aureon's Spellshard 3,125gp 0.5lb (Crafted himself, 250xp) Cloak of Resistance +2 2,000gp 1lb (Crafted himself, 160xp) Headband of Intellect +2 2,000gp --lb (Crafted himself, 160xp) Periapt of Wisdom +2 2,000gp --lb (Crafted himself, 160xp) Scrying Shard 550gp 1lb (Crafted himself, 44xp) Silver Holy Symbol 25gp 1lb Spell Component Pouch 5gp 2lb Belt Pouch 1gp 0.5lb Identification Papers 5gp --lb (With Portrait) Traveling Papers 2sp --lb Heward's Handy Haversack 2,000gp 5lb Glyphbook 20gp 2lb Bedroll 1sp 5lb Winter Blanket 5sp 3lb Healer's Kit 50gp 1lb 50' Silk Rope 10gp 5lb Small Steel Mirror 10gp 0.5lb Flint and Steel 1gp --lb Sealing Wax 1gp 1lb Waterskin 1gp 1lb Glammerweave Noble's Outfit 175gp 10lb Research Journal 15gp 3lb Misc Gear 50gp XXlb (Rations, paper, candles, chalk, and ink) Traveler's Outfit (free) --gp --lb Signet Ring 5gp --lb Gold ring with hammer pattern 50gp XXlb Silver ring with mountain pattern and moonstone setting 100gp XXlb Saphire on gold chain 100gp XXlb Gold clan Mroranon symbol on platinum chain 250gp XXlb Bronze bracer set with emeralds 500gp XXlb [B]Total Weight:[/B]49.5lb [B]Money:[/B]289gp 2sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 130 650 [B]Gravel, Weasel Familiar[/B] [b]Tiny Magical Beast[/b] [b]Hit Dice:[/b] 8 (34hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 20ft. (4 squares), climb 20ft. [b]Armor Class:[/b] 17 (+2 Size, +2 Dex, +3 Natural), touch 14, flat-footed 15 [b]Base Attack/Grapple:[/b] +6/-6 [b]Attack:[/b] Bite +10 melee (1d3-4) [b]Full Attack:[/b] Bite +10 melee (1d3-4) [b]Space/Reach:[/b] 2-1/2ft/0ft. [b]Special Attacks:[/b] Attach [b]Special Qualities:[/b] Low-light vision, scent, speak with master, deliver touch spells, alertness, improved evasion, share spells, empathic link [b]Saves:[/b] Fort +5, Ref +6, Will +7 [b]Abilities:[/b] Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5 [b]Skills:[/b] Balance 10, Climb 10, Hide 11, Move Silent 8, Spot 3 [b]Feats:[/b] Weapon Finesse [b]Attach(Ex):[/b] If Gravel hits with his bite attack, he latches onto the opponent's body and automatically deals bite damage each round he remains attached. While attached, he loses his Dex bonus to AC. While attached he can be struck with a weapon or grappled. [b]Skills:[/b] Gravel has a +4 racial bonus on Move Silent checks, and a +8 racial bonus on Balance and Climb checks. He uses his Dex mod for Climb checks, and can always take a 10 on Climb checks. [B]Age:[/B] 60 [B]Height:[/B] 4'10" [B]Weight:[/B] 150lb [B]Eyes:[/B] Brown [B]Hair:[/B] Blond [B]Skin:[/B] Pale[/CODE] [B]Appearance:[/B] Oskar is of average height and weight, by dwarven standards. As is typical with the Mror dwarves, he clothes himself in finery and jewelry, with a particular fascination for necklaces, amulets, and the like. When he ventures into dangerous territory, he usually favors wearing a suit of mithril full plate that was given to him as a thank you from the last arbiter of the Iron Council. He wears a pensive, thoughtful expression on his face, although anyone not accustomed to dwarves might think it dour. He has a thirst for knowledge that is almost unusual for one of his kind, and he pursues it passionately. [B]Wizard Spells Known:[/B] [I]0-Level:[/I] Acid Splash Arcane Mark Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Flare Ghost Sound Light Mage Hand Mending Message Open/Close Prestidigitation Ray of Frost Read Magic Repair Minor Damage Resistance Touch of Fatigue [I]1st-level:[/I] Enlarge Person Feather Fall Identify Magecraft Magic Missile Orb of Acid, Lesser Orb of Sound, Lesser Unseen Servant [I]2nd-level:[/I] Detect Thoughts Fox's Cunning Knock Rope Trick Scorching Ray See Invisibility Spectral Hand [I]3rd-level:[/I] Fireball Fly Haste Magic Weapon, Greater Secret Page [B]Wizard Spells Prepared:[/B] 4/4/4/3 [I]0-level:[/I] [I]1st-level:[/I] [I]2nd-level:[/I] [I]3rd-level:[/I] [B]Cleric Spells Prepared:[/B] 6/5+1/4+1/4+1/3+1 [I]0-level:[/I] 6 [I]1st-level:[/I] 5+1 [I]2nd-level:[/I] 4+1 [I]3rd-level:[/I] 4+1 [I]4th-level:[/I] 3+1 [B]Background:[/B] Oskar Mroranon, Visionary of the Church of the Sovereign Host. Oskar has had visions for as long as he can remember. At a young age, the sect of the Church of the Sovereign Host in the Mror Holds took a keen interest in him. He was taken in by them for examination, and later, when it was determined that he was not possessed, training. His keen interest and natural scholarly abilities served him well, and he rose through the ranks in the church. His skills in divination were nearly unsurpassed, and his knowledge of all manner of topics proved quite useful. As his knowledge and power grew, he sought out one of the few arcane tutors in the Mror Holds, a gnome wizard by the name of Graflith. With his aid, Oskar became quite adept in the ways of wizardry, and did a fair amount of travelling. During a foray into a ruined temple in the Mournlands, a vision led him to discover a dwarven tome detailing some of the practices of rune magic. The tome also contained many writings on topics that the Church would consider heretical. He has kept his discovery a secret, even from his superiors in the church, for fear that an inquisitor might use it as a reason to declare him a heretic. Secretly, he believes that knowledge of these dark topics could help his people in the times to come, and takes any opportunity he can to leave on archeological expeditions to various sites in the hopes he can find out more. Oskar's skills have made him highly sought after by those who can afford the donations for his services. Several wealthy bankers, clergy, and clan leaders have sought him out to cast and interpret the runes for them on a variety of subjects ranging from where to invest, what political rivals to trust, and even how best to impress a love interest. While his readings are just as sufficiently cryptic as most others, his reputation grown all the same. He now sits as a prelate in the church, and is currently based in Korunda Gate. He serves as an advisor to the arbiter of the Iron Council. Purchased the following scrolls and then added them to his Spellshard: Scroll of Fly - 375gp Scroll of Knock - 150gp Scroll of Rope Trick - 150gp Scroll of See Invisibility - 150gp [/QUOTE]
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