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It all starts with a dinner party RGallery
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<blockquote data-quote="JonnyFive" data-source="post: 2673135" data-attributes="member: 34046"><p><span style="font-size: 18px">a0x3</span> (aka AX)</p><p>Warforged Monk/fighter 8</p><p>alignment: Lawful Neutral</p><p></p><p>Abilities</p><p>STR 16+3 (6) +2level</p><p>DEX 16+3 (10) </p><p>CON 16+3 (6) +2race</p><p>INT 10+0 (2)</p><p>WIS 14+2 (10) -2race</p><p>CHA 10+0 (4) -2race</p><p></p><p></p><p>Hit Dice: 8d12 + 24, 96</p><p>Initiative: +6 (+3dex, +3Battle Hardened)</p><p></p><p>Ac 22 (+4 from enchanted plates, +3dex, +2 from monk, +2 from wisdom, +2 ring of protection)</p><p></p><p>base land speed 50(30+20)</p><p></p><p>Attack: Unarmed attack +13 (3d6+5)</p><p></p><p>Full Attack: Flurry of Blows +13/+13/+8/+3 (3d6+5) </p><p></p><p>Disarm +9 (+2enchant, -4 light weapon, +4 from the sai,+4 improved disarm, +3 strength)</p><p></p><p>Saves</p><p>Fortitude +9 +1vsSpell/Spell-like</p><p>Reflex +9 +2 from Lightning Reflex</p><p>Will +8 +3vsFear +1vsSpell/Spell-Like</p><p> +2vsEnchantments</p><p></p><p>Feats:[sblock]</p><p>Lightning Reflexes (1st)</p><p>Silver Tracery (3rd)</p><p>Improved Natural Attack (6th)</p><p></p><p>Battle Hardened (1st fighter)</p><p>Cold Iron Tracery (2nd Fighter)</p><p>Weapon Focus (unarmed) (4th Fighter)</p><p>Weapon Specialization (unarmed) (6th fighter)</p><p>Greater Weapon Focus (Unarmed) (8th fighter)</p><p></p><p>Improved Grapple (1st Monk)</p><p>Unarmed Strike (1st Monk)</p><p>Evation (2nd Monk)</p><p>Sill Mind (3rd Monk)</p><p>Deflect Arrow (3rd Monk)</p><p>Ki Strike "Magic" (4th Monk)</p><p>Purity of Body (5th Monk)</p><p>Improved Disarm (6th Monk)</p><p>Wholeness Of Body (7th Monk) </p><p>Slow Fall 40ft (8th Monk)</p><p>[/sblock]</p><p></p><p>Skills:[sblock]</p><p>44 skill points total</p><p> </p><p>Diplomacy 7 (0cha 5ranks 2syn) </p><p>Jump 10 (3str 5ranks 2syn)</p><p>Knowledge (arcana) 5 (0int 5ranks)</p><p>Knowledge (religion) 5 (0int 5ranks)</p><p>Listen 9 (2wis 7ranks)</p><p>Sense Motive 7 (2wis 5ranks)</p><p>Spot 7 (2wis 5ranks) </p><p>Tumble 12 (3dex 7ranks 2syn)</p><p>[/sblock]</p><p></p><p>Possessions:[sblock]</p><p>Monks Belt (13000)</p><p>-----Treated as a monk +5 levels for AC and unarmed damage</p><p>Ring of protection +2 (8000)</p><p>+2 enchant on my natural armor (4000)</p><p>bag of holding type 1 (2500)</p><p>-----Mundain Equipment[sblock]</p><p>Chalk (5) (5cp)</p><p>Crowbar (2gp)</p><p>Flint and steel (1gp)</p><p>Hammer (5sp)</p><p>Oil (10) (1gp)</p><p>Rope, silk (200ft) (40gp)</p><p>Lantern, Hooded (7gp)</p><p>[/sblock]</p><p>+1 sai of grasping (4301)</p><p>30x100gp pearls</p><p>11x100gp Gems</p><p>4x10gp </p><p>7gp 4sp 5cp</p><p>36000 total spent</p><p>[/sblock]</p><p></p><p>WarForged Traits:[sblock]</p><p>-Living Construct Subtype</p><p>-Immunity to Poison, Sleep Effects, Paralysis, Disease, Nausea, Fatigue, Exaustion, Energy Drain, and effects that cause the sickened condition</p><p>-Cannot Heal Damage Normaly</p><p>-Half healing from the Healing subschool and supernatural abilities that cure hit point or ability damage</p><p>-Affected by Heat Metal, Chill Metal, Repel Metal or Stone, Repel Wood, and Rusting grasp</p><p>-can be raised or resurrected</p><p>-does not need sleep, sustinence, or air. can partake of beneficial consumibles for their effect</p><p>-Light Fortification</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JonnyFive, post: 2673135, member: 34046"] [SIZE=5]a0x3[/SIZE] (aka AX) Warforged Monk/fighter 8 alignment: Lawful Neutral Abilities STR 16+3 (6) +2level DEX 16+3 (10) CON 16+3 (6) +2race INT 10+0 (2) WIS 14+2 (10) -2race CHA 10+0 (4) -2race Hit Dice: 8d12 + 24, 96 Initiative: +6 (+3dex, +3Battle Hardened) Ac 22 (+4 from enchanted plates, +3dex, +2 from monk, +2 from wisdom, +2 ring of protection) base land speed 50(30+20) Attack: Unarmed attack +13 (3d6+5) Full Attack: Flurry of Blows +13/+13/+8/+3 (3d6+5) Disarm +9 (+2enchant, -4 light weapon, +4 from the sai,+4 improved disarm, +3 strength) Saves Fortitude +9 +1vsSpell/Spell-like Reflex +9 +2 from Lightning Reflex Will +8 +3vsFear +1vsSpell/Spell-Like +2vsEnchantments Feats:[sblock] Lightning Reflexes (1st) Silver Tracery (3rd) Improved Natural Attack (6th) Battle Hardened (1st fighter) Cold Iron Tracery (2nd Fighter) Weapon Focus (unarmed) (4th Fighter) Weapon Specialization (unarmed) (6th fighter) Greater Weapon Focus (Unarmed) (8th fighter) Improved Grapple (1st Monk) Unarmed Strike (1st Monk) Evation (2nd Monk) Sill Mind (3rd Monk) Deflect Arrow (3rd Monk) Ki Strike "Magic" (4th Monk) Purity of Body (5th Monk) Improved Disarm (6th Monk) Wholeness Of Body (7th Monk) Slow Fall 40ft (8th Monk) [/sblock] Skills:[sblock] 44 skill points total Diplomacy 7 (0cha 5ranks 2syn) Jump 10 (3str 5ranks 2syn) Knowledge (arcana) 5 (0int 5ranks) Knowledge (religion) 5 (0int 5ranks) Listen 9 (2wis 7ranks) Sense Motive 7 (2wis 5ranks) Spot 7 (2wis 5ranks) Tumble 12 (3dex 7ranks 2syn) [/sblock] Possessions:[sblock] Monks Belt (13000) -----Treated as a monk +5 levels for AC and unarmed damage Ring of protection +2 (8000) +2 enchant on my natural armor (4000) bag of holding type 1 (2500) -----Mundain Equipment[sblock] Chalk (5) (5cp) Crowbar (2gp) Flint and steel (1gp) Hammer (5sp) Oil (10) (1gp) Rope, silk (200ft) (40gp) Lantern, Hooded (7gp) [/sblock] +1 sai of grasping (4301) 30x100gp pearls 11x100gp Gems 4x10gp 7gp 4sp 5cp 36000 total spent [/sblock] WarForged Traits:[sblock] -Living Construct Subtype -Immunity to Poison, Sleep Effects, Paralysis, Disease, Nausea, Fatigue, Exaustion, Energy Drain, and effects that cause the sickened condition -Cannot Heal Damage Normaly -Half healing from the Healing subschool and supernatural abilities that cure hit point or ability damage -Affected by Heat Metal, Chill Metal, Repel Metal or Stone, Repel Wood, and Rusting grasp -can be raised or resurrected -does not need sleep, sustinence, or air. can partake of beneficial consumibles for their effect -Light Fortification [/sblock] [/QUOTE]
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