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It all starts with a dinner party RGallery
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<blockquote data-quote="Dracomeander" data-source="post: 2705557" data-attributes="member: 20009"><p><strong><span style="font-size: 12px">Korantash</span></strong></p><p></p><p>[Sblock]</p><p><strong>Background:</strong> As a young Kalashtar in the Sharn enclave, Korantash knew what it was like to be a member of a hunted people but was never content to just hide. His fierce spirit always strove to find a way to strike back at those who would threaten him, his people, or any who were weak and unable to defend themselves. This fierceness of spirit brought him to the attention of the sect of Kalashtar who called themselves shadow watchers.</p><p></p><p>The shadow watchers helped Korantash to develop the skills to carry the fight to their enemies training him in the arts of combat and the hunt while teaching him how to strengthen the bond with his own quori spirit to open up the vistas of the mind. The teachings found fertile ground and Korantash quickly became competent enough to join the shadow watchers in some of their raids.</p><p></p><p>Korantash’s first mission with the shadow watchers led him deep into the bowels of the undercity. The watchers had discovered several young children were disappearing and the trail led to some of the labor bosses down in the cogs. With careful observation, Korantash and the watchers determined that what was happening to the children was more dire than just being impressed into forced labor. The children were being taken down deeper below the city to a hidden shrine of the Dragon Below where they were being offered to the twisted beings tending the shrine. </p><p></p><p>When the watchers were in position, they descended on the cultist with a fury. The nasty little melee that ensued went in favor of Korantash and his associates at first as the human cultists were not prepared for the violence that erupted, but things got harried quickly as the dolgrims and pair of dolgaunts that tended the shrine recovered quickly and began pressing the kalashtar. Korantash’s inexperience cost him a couple of deep wounds but his more experienced associates managed to carry the day without any more serious casualties.</p><p></p><p>They brought the remaining children, who had been penned up for later uses best left unthought, back up to the city and reunited as many of them with their families as they could. The rest were brought to an orphanage run by the church of the Sovereign Host. </p><p></p><p>Korantash has maintained a friendly big brother type of relationship with the children of the orphanage since that time which is what brought him into conflict with the new, growing criminal organization known as Daask. Daask agents moving into the area started recruiting among the younger residents for eyes and ears in the neighborhood. Noting the new people plying favors from the orphans, Korantash tried to uncover their associations looking for who their backers were. Not realizing the nature of the new folk, Korantash was led into an ambush. Korantash’s reflexes and extraordinary mobility were all that allowed him to escape the ambush.</p><p></p><p>Becoming the hunted again did not sit well with Korantash who strove to turn the tables on his new foes. Becoming more circumspect, Korantash enlisted other watchers to ferret out the various activities the newcomers were involved with and then fed that information to the city watch when relevant. After a few years of having the watch pounce upon any criminal activities in the areas around the orphanage, the area has become an unofficial neutral zone.</p><p></p><p>Most recently, Korantash and the shadow watchers had become aware of an Inspired plot to foment suspicion and unrest among the neighbors of the Kalashtar. Mobilizing the group to counter the negative propaganda being spread occupied most of the watchers, and Korantash and a couple of his lineage brothers were tasked with unmasking the agents provocateurs. The investigation took nearly two months before Korantash and his brothers were confident that they had identified all the agents involved with the current crisis. </p><p></p><p>The operation to capture the agents was organized but was only partially successful. Two of the agents were captured but the third was more powerful and managed to use dimensional travel abilities to escape before the full noose could be dropped on him.</p><p></p><p><strong>Description:</strong> Korantash is a rather tall and wiry kalashtar with short black hair and intense blue eyes. He appears alert and tense nearly to the point of a coiled spring about to be released. The active life he leads has him dressing in comfortable, durable clothing of rather good quality unless he is in disguise in the poorer sections of town.</p><p></p><p><strong>Personality:</strong> Korantash is fiercely protective of those he considers friends or family. He is quiet and observant and rather introspective, but he has forced himself to learn social graces to be better able to accomplish his missions.</p><p>[/Sblock]</p><p>Korantash</p><p>Race: Kalashtar</p><p>Height: 6’2” Weight: 175# </p><p>Black Hair Blue Eyes Age: 52</p><p></p><p>Gestalt Class: Urban Ranger / Psion(Nomad) 8</p><p>Alignment: Neutral Good</p><p>Action Points: 9</p><p></p><p>Str: 14 +2</p><p>Dex: 16 +3 (18 +4 with Gloves)</p><p>Con: 14 +2</p><p>Int: 18 +4 (20 +5 with Headband)</p><p>Wis: 14 +2</p><p>Cha: 8 –1 (10 +0 with Cloak)</p><p></p><p>AC: 22 (+7 Inertial Armor, +4 Dex, +1 Deflection)</p><p>HD(Hit Points): 8d8 + 16 (64)</p><p></p><p>Power Points: 82 (58 Psion + 16 Int bonus + 8 Racial)</p><p> With Headband: 86 (58 + 20 + 8)</p><p> </p><p>Initiative: 4 (+4 Dex)</p><p>Move: 30 (40 when psionically focused)</p><p></p><p>Fortitude 8 = 6 + 2</p><p>Reflex 10(9) = 6 + 4(3)</p><p>Willpower 8(10) = 6 + 2 + (2 vs Mind-Affecting)</p><p></p><p>Base Attack: +8 / +3</p><p></p><p>Kalashtar Abilities:</p><p>* Naturally Psionic: +1 Bonus Power Point per Level.</p><p>* +2 Racial Bonus on Saves vs. Mind-Affecting.</p><p>* +2 Racial Bonis on Bluff, Diplomacy, & Intimidate.</p><p>* +2 Racial Bonus to Disguise as Human.</p><p>* Does not Dream. Immune to Dreams & Nightmares.</p><p>* Psi-Like Ability: Mindlink 1/day.</p><p></p><p>Urban Ranger Abilities:</p><p>* Spells(with bonus): 1(2) 0(1).</p><p>* Favored Enemy: Evil Outsiders +4</p><p> Aberrations +2.</p><p>* Urban Tracking Feat.</p><p>* Wild Empathy = +Level/2.</p><p>* Combat Style: Two-Weapon Fighting.</p><p>* Endurance Feat.</p><p>* Animal Companion: None at this point.</p><p>* Imp. Combat Style: Imp. Two-Weapon Fighting.</p><p>* Swift Tracker (Gather Info every 1/2 hour no penalty).</p><p></p><p>Psion (Nomad) Abilities:</p><p>* Additional Class Skills: Climb, Jump, Ride, Survival, & Swim.</p><p>* Discipline: Psychoportation.</p><p>* Bonus Feat (x2).</p><p></p><p>Lvl Aq’d Feats:</p><p> 1) Simple Weapon Proficiency</p><p> 1) Martial Weapon Proficiency</p><p> 1) Light Armor Proficiency</p><p> 1) Shield Proficiency</p><p> 1) Urban Tracking</p><p> 1) Speed of Thought</p><p> 1) Master Linguist</p><p> 2) Combat Style - Two-Weapon Fighting</p><p> 3) Endurance</p><p> 3) Up the Walls</p><p> 5) Psionic Weapon</p><p> 6) Imp. Combat Style - Imp. Two-Weapon Fighting</p><p> 6) Psionic Meditation</p><p></p><p>Languages: Common, Quori, Riedran, Draconic, Daelkyr, Elven, Goblin, Infernal, Undercommon</p><p></p><p>Skill(Att) Total = Ranks + Att Mod + Misc</p><p>Bluff (Cha) 2(1) = 0 + 0(-1) + 2</p><p>Concentration (Con) 12 = 10 + 2</p><p>Diplomacy (Cha) 4 = 0 + 0(-1) + 4</p><p>Disguise (Cha) 0(2) = 0 + 0(-1) + (+2 to impersonate humans)</p><p>Gather Information (Cha) 10(9) = 10 + 0(-1)</p><p>Hide (Dex) 14 = 10 + 4</p><p>Intimidate (Cha) 2(1) = 0 + 0(-1) + 2</p><p>Know [Dungeoneering](Int) 10(9) = 5 + 5(4)</p><p>Know [Local – Sharn](Int) 10(9) = 5 + 5(4)</p><p>Know [Psionics](Int) 10(9) = 5 + 5(4)</p><p>Know [The Planes](Int) 10(9) = 5 + 5(4)</p><p>Listen (Wis) 12 = 10 + 2</p><p>Move Silently (Dex) 14 = 10 + 4</p><p>Psicraft (Int) 17(16) = 10 + 5(4) + 2</p><p>Sense Motive (Wis) 12 = 10 + 2</p><p>Spot (Wis) 12 = 10 + 2</p><p></p><p>Lvl Psionic Powers (DC mod +5 Int):</p><p> 1 Catfall</p><p> 1 Crystal Shard</p><p> 1 Detect Teleportation</p><p> 1 Inertial Armor</p><p> 1 Vigor</p><p> 2 Concussion Blast</p><p> 2 Energy Stun</p><p> 2 Knock</p><p> 2 Levitate</p><p> 3 Danger Sense</p><p> 3 Dispel Psionics</p><p> 3 Energy Retort</p><p> 3 Telekinetic Force</p><p> 4 Dimensional Anchor</p><p> 4 Dimension Door</p><p> 4 Energy Adaptation</p><p> 4 Intellect Fortress</p><p></p><p>Ranger Spells Normally Prepared (DC mod +2 Wis): </p><p>1 Alarm, Detect Evil</p><p>2 Locate Object</p><p></p><p>Equipment:</p><p>Cloak of Charisma +2</p><p>Gloves of Dexterity +2</p><p>Headband of Intellect +2</p><p>Ring of Sustenance</p><p>Ring of Protection +1</p><p>Heward's Handy Haversack</p><p>Wand of Cure Moderate Wounds (50 charges)</p><p>Longsword +1 Aberration Bane</p><p>Light Mace +1</p><p>Masterwork Composite Longbow Mighty +2</p><p>Quiver of 20 Arrows (x4) [1 readied, 3 in haversack]</p><p>Dagger (x3) [1 in belt, 1 in each boot]</p><p>Identification Papers with Portrait [haversack]</p><p>Traveling Papers [haversack]</p><p>Darkweave Explorer’s Outfit [normally worn]</p><p>Darkweave Traveler’s Outfit [haversack]</p><p>Glamerweave Courtier’s Outfit [haversack]</p><p>Glamerweave Explorer’s Outfit [haversack]</p><p>Glamerweave Traveler’s Outfit [haversack]</p><p>Bedroll [haversack]</p><p>Rope, Silk, 50’ (x4) [haversack]</p><p>Waterskin, full (x2) [haversack]</p><p>Everburning Lantern [haversack]</p><p>Box of Charcoal Sticks (10 pieces) [haversack]</p><p>Box of Chalk (10 pieces) [haversack]</p><p>Mapcase [haversack]</p><p>Parchment (20 sheets) [mapcase]</p><p>Inkpen (x5) [mapcase]</p><p>Vial of Ink (x2) [mapcase]</p><p>Sealing Wax (1#) [haversack]</p><p>933 gp [haversack]</p><p></p><p>Total carried weight: 30 lbs. (the rest is in the haversack)</p></blockquote><p></p>
[QUOTE="Dracomeander, post: 2705557, member: 20009"] [B][SIZE=3]Korantash[/SIZE][/B] [Sblock] [B]Background:[/B] As a young Kalashtar in the Sharn enclave, Korantash knew what it was like to be a member of a hunted people but was never content to just hide. His fierce spirit always strove to find a way to strike back at those who would threaten him, his people, or any who were weak and unable to defend themselves. This fierceness of spirit brought him to the attention of the sect of Kalashtar who called themselves shadow watchers. The shadow watchers helped Korantash to develop the skills to carry the fight to their enemies training him in the arts of combat and the hunt while teaching him how to strengthen the bond with his own quori spirit to open up the vistas of the mind. The teachings found fertile ground and Korantash quickly became competent enough to join the shadow watchers in some of their raids. Korantash’s first mission with the shadow watchers led him deep into the bowels of the undercity. The watchers had discovered several young children were disappearing and the trail led to some of the labor bosses down in the cogs. With careful observation, Korantash and the watchers determined that what was happening to the children was more dire than just being impressed into forced labor. The children were being taken down deeper below the city to a hidden shrine of the Dragon Below where they were being offered to the twisted beings tending the shrine. When the watchers were in position, they descended on the cultist with a fury. The nasty little melee that ensued went in favor of Korantash and his associates at first as the human cultists were not prepared for the violence that erupted, but things got harried quickly as the dolgrims and pair of dolgaunts that tended the shrine recovered quickly and began pressing the kalashtar. Korantash’s inexperience cost him a couple of deep wounds but his more experienced associates managed to carry the day without any more serious casualties. They brought the remaining children, who had been penned up for later uses best left unthought, back up to the city and reunited as many of them with their families as they could. The rest were brought to an orphanage run by the church of the Sovereign Host. Korantash has maintained a friendly big brother type of relationship with the children of the orphanage since that time which is what brought him into conflict with the new, growing criminal organization known as Daask. Daask agents moving into the area started recruiting among the younger residents for eyes and ears in the neighborhood. Noting the new people plying favors from the orphans, Korantash tried to uncover their associations looking for who their backers were. Not realizing the nature of the new folk, Korantash was led into an ambush. Korantash’s reflexes and extraordinary mobility were all that allowed him to escape the ambush. Becoming the hunted again did not sit well with Korantash who strove to turn the tables on his new foes. Becoming more circumspect, Korantash enlisted other watchers to ferret out the various activities the newcomers were involved with and then fed that information to the city watch when relevant. After a few years of having the watch pounce upon any criminal activities in the areas around the orphanage, the area has become an unofficial neutral zone. Most recently, Korantash and the shadow watchers had become aware of an Inspired plot to foment suspicion and unrest among the neighbors of the Kalashtar. Mobilizing the group to counter the negative propaganda being spread occupied most of the watchers, and Korantash and a couple of his lineage brothers were tasked with unmasking the agents provocateurs. The investigation took nearly two months before Korantash and his brothers were confident that they had identified all the agents involved with the current crisis. The operation to capture the agents was organized but was only partially successful. Two of the agents were captured but the third was more powerful and managed to use dimensional travel abilities to escape before the full noose could be dropped on him. [B]Description:[/B] Korantash is a rather tall and wiry kalashtar with short black hair and intense blue eyes. He appears alert and tense nearly to the point of a coiled spring about to be released. The active life he leads has him dressing in comfortable, durable clothing of rather good quality unless he is in disguise in the poorer sections of town. [B]Personality:[/B] Korantash is fiercely protective of those he considers friends or family. He is quiet and observant and rather introspective, but he has forced himself to learn social graces to be better able to accomplish his missions. [/Sblock] Korantash Race: Kalashtar Height: 6’2” Weight: 175# Black Hair Blue Eyes Age: 52 Gestalt Class: Urban Ranger / Psion(Nomad) 8 Alignment: Neutral Good Action Points: 9 Str: 14 +2 Dex: 16 +3 (18 +4 with Gloves) Con: 14 +2 Int: 18 +4 (20 +5 with Headband) Wis: 14 +2 Cha: 8 –1 (10 +0 with Cloak) AC: 22 (+7 Inertial Armor, +4 Dex, +1 Deflection) HD(Hit Points): 8d8 + 16 (64) Power Points: 82 (58 Psion + 16 Int bonus + 8 Racial) With Headband: 86 (58 + 20 + 8) Initiative: 4 (+4 Dex) Move: 30 (40 when psionically focused) Fortitude 8 = 6 + 2 Reflex 10(9) = 6 + 4(3) Willpower 8(10) = 6 + 2 + (2 vs Mind-Affecting) Base Attack: +8 / +3 Kalashtar Abilities: * Naturally Psionic: +1 Bonus Power Point per Level. * +2 Racial Bonus on Saves vs. Mind-Affecting. * +2 Racial Bonis on Bluff, Diplomacy, & Intimidate. * +2 Racial Bonus to Disguise as Human. * Does not Dream. Immune to Dreams & Nightmares. * Psi-Like Ability: Mindlink 1/day. Urban Ranger Abilities: * Spells(with bonus): 1(2) 0(1). * Favored Enemy: Evil Outsiders +4 Aberrations +2. * Urban Tracking Feat. * Wild Empathy = +Level/2. * Combat Style: Two-Weapon Fighting. * Endurance Feat. * Animal Companion: None at this point. * Imp. Combat Style: Imp. Two-Weapon Fighting. * Swift Tracker (Gather Info every 1/2 hour no penalty). Psion (Nomad) Abilities: * Additional Class Skills: Climb, Jump, Ride, Survival, & Swim. * Discipline: Psychoportation. * Bonus Feat (x2). Lvl Aq’d Feats: 1) Simple Weapon Proficiency 1) Martial Weapon Proficiency 1) Light Armor Proficiency 1) Shield Proficiency 1) Urban Tracking 1) Speed of Thought 1) Master Linguist 2) Combat Style - Two-Weapon Fighting 3) Endurance 3) Up the Walls 5) Psionic Weapon 6) Imp. Combat Style - Imp. Two-Weapon Fighting 6) Psionic Meditation Languages: Common, Quori, Riedran, Draconic, Daelkyr, Elven, Goblin, Infernal, Undercommon Skill(Att) Total = Ranks + Att Mod + Misc Bluff (Cha) 2(1) = 0 + 0(-1) + 2 Concentration (Con) 12 = 10 + 2 Diplomacy (Cha) 4 = 0 + 0(-1) + 4 Disguise (Cha) 0(2) = 0 + 0(-1) + (+2 to impersonate humans) Gather Information (Cha) 10(9) = 10 + 0(-1) Hide (Dex) 14 = 10 + 4 Intimidate (Cha) 2(1) = 0 + 0(-1) + 2 Know [Dungeoneering](Int) 10(9) = 5 + 5(4) Know [Local – Sharn](Int) 10(9) = 5 + 5(4) Know [Psionics](Int) 10(9) = 5 + 5(4) Know [The Planes](Int) 10(9) = 5 + 5(4) Listen (Wis) 12 = 10 + 2 Move Silently (Dex) 14 = 10 + 4 Psicraft (Int) 17(16) = 10 + 5(4) + 2 Sense Motive (Wis) 12 = 10 + 2 Spot (Wis) 12 = 10 + 2 Lvl Psionic Powers (DC mod +5 Int): 1 Catfall 1 Crystal Shard 1 Detect Teleportation 1 Inertial Armor 1 Vigor 2 Concussion Blast 2 Energy Stun 2 Knock 2 Levitate 3 Danger Sense 3 Dispel Psionics 3 Energy Retort 3 Telekinetic Force 4 Dimensional Anchor 4 Dimension Door 4 Energy Adaptation 4 Intellect Fortress Ranger Spells Normally Prepared (DC mod +2 Wis): 1 Alarm, Detect Evil 2 Locate Object Equipment: Cloak of Charisma +2 Gloves of Dexterity +2 Headband of Intellect +2 Ring of Sustenance Ring of Protection +1 Heward's Handy Haversack Wand of Cure Moderate Wounds (50 charges) Longsword +1 Aberration Bane Light Mace +1 Masterwork Composite Longbow Mighty +2 Quiver of 20 Arrows (x4) [1 readied, 3 in haversack] Dagger (x3) [1 in belt, 1 in each boot] Identification Papers with Portrait [haversack] Traveling Papers [haversack] Darkweave Explorer’s Outfit [normally worn] Darkweave Traveler’s Outfit [haversack] Glamerweave Courtier’s Outfit [haversack] Glamerweave Explorer’s Outfit [haversack] Glamerweave Traveler’s Outfit [haversack] Bedroll [haversack] Rope, Silk, 50’ (x4) [haversack] Waterskin, full (x2) [haversack] Everburning Lantern [haversack] Box of Charcoal Sticks (10 pieces) [haversack] Box of Chalk (10 pieces) [haversack] Mapcase [haversack] Parchment (20 sheets) [mapcase] Inkpen (x5) [mapcase] Vial of Ink (x2) [mapcase] Sealing Wax (1#) [haversack] 933 gp [haversack] Total carried weight: 30 lbs. (the rest is in the haversack) [/QUOTE]
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