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it appears to be very easy to break the game
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<blockquote data-quote="Sage Genesis" data-source="post: 6244215" data-attributes="member: 6706099"><p>One off-hand example of a broken character is the Fighter9/Paladin6 who can literally not die due to hit point damage. (This relies on making the Defy Death saving throw impossible to fail.)</p><p></p><p>Since I already anticipate the responses, let me just add to this:</p><p>* Yes, this character can still be defeated through other means.</p><p>* Yes, I expect this will get fixed before release.</p><p>* Yes, if you're working on a fixed point-buy the character in question has relatively low Strength (14 or so), although with bounded accuracy it's not so much of a problem.</p><p>* Yes, the character in question is level 15, which is pretty high.</p><p></p><p>It's not Pun-Pun levels of broken by any means, but still... becoming nigh-immortal is not really a reasonable status for a level 15 D&D character.</p><p></p><p>I'm also leery of the 2nd level Mage ability "aura of antipathy". On a low-HD cloth caster it's a pretty potent layer of defense, but with a bit of multiclassing you can quite cheaply put it on your dreadnaught warrior.</p><p></p><p>Besides the multiclassing issues I'm also worried by the fact that the game has no real stacking rules. If you cast both Haste and Longstrider on an otherwise normal human, I have no idea whether his speed is now...</p><p>* 60 (30 doubled by Haste, decided that Longstrider doesn't stack)</p><p>* 70 (30 doubled by Haste, decided that Longstrider does stack and adds +10 after the doubling)</p><p>* 80 (30 + 10, decided that Longstrider does stack and adds +10 before the doubling)</p><p></p><p>Although this particular example isn't really broken it does show that WotC doesn't really seem to bother about building in such clarifications. Because stacking rules to handle questions like these can be made in five minutes or less. They've had like years now to do so. Without decent stacking rules it's hard to determine just what is "broken" in the first place. Arguably an elven monk with the mobility feat could reach a speed of 150 with these spells and the most generous interpretation of stacking. Is this intended? Does WotC expect me to feel rewarded for making a speed-specialist and pulling it off, or is this unintended and should the DM exercise a "common sense" ruling and put a stop to it? And if we don't know the answer either way, just how is the DM supposed to come to a good "common sense" ruling anyway? Why do we even ask the DM to make this ruling in the first place when it was really easy to handle this during the playtest a year ago?</p><p></p><p>Again, nothing here is <em>horrid</em> in terms of being broken, but it all culminates to an atmosphere of potential abuses and landmines all over the place. I simply don't trust WotC's current design ethos to turn out an un-broken game. (Inasmuch as any game can be un-broken, we're not talking about some Platonic ideal of perfection here.)</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6244215, member: 6706099"] One off-hand example of a broken character is the Fighter9/Paladin6 who can literally not die due to hit point damage. (This relies on making the Defy Death saving throw impossible to fail.) Since I already anticipate the responses, let me just add to this: * Yes, this character can still be defeated through other means. * Yes, I expect this will get fixed before release. * Yes, if you're working on a fixed point-buy the character in question has relatively low Strength (14 or so), although with bounded accuracy it's not so much of a problem. * Yes, the character in question is level 15, which is pretty high. It's not Pun-Pun levels of broken by any means, but still... becoming nigh-immortal is not really a reasonable status for a level 15 D&D character. I'm also leery of the 2nd level Mage ability "aura of antipathy". On a low-HD cloth caster it's a pretty potent layer of defense, but with a bit of multiclassing you can quite cheaply put it on your dreadnaught warrior. Besides the multiclassing issues I'm also worried by the fact that the game has no real stacking rules. If you cast both Haste and Longstrider on an otherwise normal human, I have no idea whether his speed is now... * 60 (30 doubled by Haste, decided that Longstrider doesn't stack) * 70 (30 doubled by Haste, decided that Longstrider does stack and adds +10 after the doubling) * 80 (30 + 10, decided that Longstrider does stack and adds +10 before the doubling) Although this particular example isn't really broken it does show that WotC doesn't really seem to bother about building in such clarifications. Because stacking rules to handle questions like these can be made in five minutes or less. They've had like years now to do so. Without decent stacking rules it's hard to determine just what is "broken" in the first place. Arguably an elven monk with the mobility feat could reach a speed of 150 with these spells and the most generous interpretation of stacking. Is this intended? Does WotC expect me to feel rewarded for making a speed-specialist and pulling it off, or is this unintended and should the DM exercise a "common sense" ruling and put a stop to it? And if we don't know the answer either way, just how is the DM supposed to come to a good "common sense" ruling anyway? Why do we even ask the DM to make this ruling in the first place when it was really easy to handle this during the playtest a year ago? Again, nothing here is [i]horrid[/i] in terms of being broken, but it all culminates to an atmosphere of potential abuses and landmines all over the place. I simply don't trust WotC's current design ethos to turn out an un-broken game. (Inasmuch as any game can be un-broken, we're not talking about some Platonic ideal of perfection here.) [/QUOTE]
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