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it appears to be very easy to break the game
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<blockquote data-quote="Dausuul" data-source="post: 6244373" data-attributes="member: 58197"><p>Oh, for the love of Demogorgon, can we lay off the "not about the math" thing already? You're making a huge fuss about a brief, vague comment from a nameless dev, out of context, with no link or citation given. Quite frankly, I'm not surprised you're getting tetchy replies, because there's no possible answer to your arguments except to say "I need to see the source for that quote so I know who actually said what, in response to what."</p><p></p><p>I might add that in this entire thread I have seen exactly one person put forward an <em>actual real rules exploit.</em> That rules exploit relies on being a 15th-level multi-classed character with near-maxed scores in two non-attack stats. (Monk/rogue does not work by the rules, and the dual-wielding barbarian achieves a modest advantage that shrinks to insignificance by level 5.) Considering these are playtest rules, that's a pretty skimpy showing. I'm not saying 5E doesn't have its mechanical issues, but you are not making a strong case for the idea that the devs have just thrown balance and design rigor out the window.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6244373, member: 58197"] Oh, for the love of Demogorgon, can we lay off the "not about the math" thing already? You're making a huge fuss about a brief, vague comment from a nameless dev, out of context, with no link or citation given. Quite frankly, I'm not surprised you're getting tetchy replies, because there's no possible answer to your arguments except to say "I need to see the source for that quote so I know who actually said what, in response to what." I might add that in this entire thread I have seen exactly one person put forward an [I]actual real rules exploit.[/I] That rules exploit relies on being a 15th-level multi-classed character with near-maxed scores in two non-attack stats. (Monk/rogue does not work by the rules, and the dual-wielding barbarian achieves a modest advantage that shrinks to insignificance by level 5.) Considering these are playtest rules, that's a pretty skimpy showing. I'm not saying 5E doesn't have its mechanical issues, but you are not making a strong case for the idea that the devs have just thrown balance and design rigor out the window. [/QUOTE]
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it appears to be very easy to break the game
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