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it appears to be very easy to break the game
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<blockquote data-quote="Balesir" data-source="post: 6244450" data-attributes="member: 27160"><p>Excuse me for butting into this shard of the ongoing style wars, but this snippet from the original poster's further explanation intrigued me: [MENTION=58416]Johnny3D3D[/MENTION], could you explain what you mean by "the story that the game was trying to tell"?</p><p></p><p>My own general view is that the mechanics <em>are</em> the game, for this purpose (i.e. "the game" is whatever the mechanics produce), but it would seem that you have a different view. That might help explain some differences of style/expectation, maybe. Is this, perhaps, similar to [MENTION=42582]pemerton[/MENTION]'s described clash between the expectations engendered by the BD&D introduction and the actual rules that he experienced? Or something different?</p></blockquote><p></p>
[QUOTE="Balesir, post: 6244450, member: 27160"] Excuse me for butting into this shard of the ongoing style wars, but this snippet from the original poster's further explanation intrigued me: [MENTION=58416]Johnny3D3D[/MENTION], could you explain what you mean by "the story that the game was trying to tell"? My own general view is that the mechanics [I]are[/I] the game, for this purpose (i.e. "the game" is whatever the mechanics produce), but it would seem that you have a different view. That might help explain some differences of style/expectation, maybe. Is this, perhaps, similar to [MENTION=42582]pemerton[/MENTION]'s described clash between the expectations engendered by the BD&D introduction and the actual rules that he experienced? Or something different? [/QUOTE]
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it appears to be very easy to break the game
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