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Community
General Tabletop Discussion
*Dungeons & Dragons
it appears to be very easy to break the game
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<blockquote data-quote="Argyle King" data-source="post: 6244986" data-attributes="member: 58416"><p>The game reads very different than it actually plays. I'm not sure how to better explain that. In the case of early 4E, I felt that way for two reasons: 1) The preview books, some of the early material, and the "Points of Light" idea sounded more like what I suppose you might call sword & sorcery to me; in contrast, the mechanics at times felt more like either a supers game or maybe a sci-fi game directed by Michael Bay; 2) I felt that the whole "ze game will remain ze same" mantra was misleading and gave expectations about what kind of game was being designed that didn't match up with how the end product actually turned out. </p><p></p><p>I'm someone who believes that fluff and crunch are both parts of the puzzle, and I believe they should have a coherent relationship.</p><p></p><p>With next, I can only again say that the game reads differently than it actually plays (at least for me.) There are a lot of parts which I think sound really cool and awesome, but somehow all of those parts that I find awesome don't seem so awesome when all put together and put into motion to run a game. Reading the game, reading blog posts by the designers, and various other things give me a vibe which doesn't seem to be the same vibe I get when I actually play the game. I'm not sure how to explain it beyond that. There's some sort of disconnect for me. </p><p></p><p>Again, I'm not suggesting that I'm not having fun. I am. However, in spite of the fact that I'm having fun, something just isn't clicking for me, and I don't feel compelled to purchase the game upon release or feel excited about it. Though, I do have to say that I will likely buy the current adventure; I'm highly enjoying it and could see myself transporting some of the ideas into a different system.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6244986, member: 58416"] The game reads very different than it actually plays. I'm not sure how to better explain that. In the case of early 4E, I felt that way for two reasons: 1) The preview books, some of the early material, and the "Points of Light" idea sounded more like what I suppose you might call sword & sorcery to me; in contrast, the mechanics at times felt more like either a supers game or maybe a sci-fi game directed by Michael Bay; 2) I felt that the whole "ze game will remain ze same" mantra was misleading and gave expectations about what kind of game was being designed that didn't match up with how the end product actually turned out. I'm someone who believes that fluff and crunch are both parts of the puzzle, and I believe they should have a coherent relationship. With next, I can only again say that the game reads differently than it actually plays (at least for me.) There are a lot of parts which I think sound really cool and awesome, but somehow all of those parts that I find awesome don't seem so awesome when all put together and put into motion to run a game. Reading the game, reading blog posts by the designers, and various other things give me a vibe which doesn't seem to be the same vibe I get when I actually play the game. I'm not sure how to explain it beyond that. There's some sort of disconnect for me. Again, I'm not suggesting that I'm not having fun. I am. However, in spite of the fact that I'm having fun, something just isn't clicking for me, and I don't feel compelled to purchase the game upon release or feel excited about it. Though, I do have to say that I will likely buy the current adventure; I'm highly enjoying it and could see myself transporting some of the ideas into a different system. [/QUOTE]
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Community
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*Dungeons & Dragons
it appears to be very easy to break the game
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