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Community
General Tabletop Discussion
*Dungeons & Dragons
it appears to be very easy to break the game
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<blockquote data-quote="Teataine" data-source="post: 6245151" data-attributes="member: 6678036"><p>Ok, so we're 8 pages in and we've yet to see anything that actually breaks the game. The sneak attacks and multiattacks were discredited or misunderstood.</p><p></p><p>I just see two powerful exploits (the unkillable fighter/paladin and the extremely high AC dwarf ranger). For the first one I haven't actually seen the math but apparently it requires a very specific build that gimps the character in other areas and comes into play only at high levels (when the PCs are concievably epic heroes, lvl 15 in Next is lvl~23 in 4E). The other also requires a very specific build, a ton of magic items which the PC has no guarantee of (there is no expected wealth/magic items per level in Next), and at least three or four other casters in the party, all concentrating/maintaining a spell on the AC dude. This is all extremely circumstantial. For the unhittable dwarf, the Dragon or Balor would probably just breathe fire/throw a meteor swarm, teleport/fly away if it's playing at least half smart. And it's reasonable to expect the monster math will be buffed with everything we've seen.</p><p></p><p>And we're talking about a playtest build, which we were specificaly told wasn't focusing on the math. We know the game got at least 6-8 months internal playtesting that focused on fixing the numbers, something we didn't see.</p><p></p><p>So far, I don't see anything alarming. And if you find a potentially broken exploit like the immortal paladin, instead of posting about it here, alert the WotC team so they can fix it before it goes to print. That's the purpose of opening the game to the community anyway.</p></blockquote><p></p>
[QUOTE="Teataine, post: 6245151, member: 6678036"] Ok, so we're 8 pages in and we've yet to see anything that actually breaks the game. The sneak attacks and multiattacks were discredited or misunderstood. I just see two powerful exploits (the unkillable fighter/paladin and the extremely high AC dwarf ranger). For the first one I haven't actually seen the math but apparently it requires a very specific build that gimps the character in other areas and comes into play only at high levels (when the PCs are concievably epic heroes, lvl 15 in Next is lvl~23 in 4E). The other also requires a very specific build, a ton of magic items which the PC has no guarantee of (there is no expected wealth/magic items per level in Next), and at least three or four other casters in the party, all concentrating/maintaining a spell on the AC dude. This is all extremely circumstantial. For the unhittable dwarf, the Dragon or Balor would probably just breathe fire/throw a meteor swarm, teleport/fly away if it's playing at least half smart. And it's reasonable to expect the monster math will be buffed with everything we've seen. And we're talking about a playtest build, which we were specificaly told wasn't focusing on the math. We know the game got at least 6-8 months internal playtesting that focused on fixing the numbers, something we didn't see. So far, I don't see anything alarming. And if you find a potentially broken exploit like the immortal paladin, instead of posting about it here, alert the WotC team so they can fix it before it goes to print. That's the purpose of opening the game to the community anyway. [/QUOTE]
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Community
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it appears to be very easy to break the game
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