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Community
General Tabletop Discussion
*Dungeons & Dragons
it appears to be very easy to break the game
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<blockquote data-quote="ExploderWizard" data-source="post: 6245218" data-attributes="member: 66434"><p>I'm not super familliar with all the playtest rules but everyone gets max hitpoints? It seems a bit odd to have variable hit dice if everyone gets maximum. In my understanding max HP means YOUR personal max HP, not the maximum the class is allowed. So if you have average HP (94) then it would take 95 to kill you. </p><p></p><p></p><p></p><p>Part of the DMs job is to regulate what splat gets included in the game. In this case something was missed, and people worked it out. If I want to play a game that has set parameters and limited imput/interaction then my computer is nearby. I don't need other people for that experience. When I want to play a tabletop rpg, then it is for the human interaction experience. Humans are capable of working around issues. There is no page fault or broken code in a human run rpg. If the ideal situation is to make people superfluous in tabletop rpgs then I will lose interest in playing them.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6245218, member: 66434"] I'm not super familliar with all the playtest rules but everyone gets max hitpoints? It seems a bit odd to have variable hit dice if everyone gets maximum. In my understanding max HP means YOUR personal max HP, not the maximum the class is allowed. So if you have average HP (94) then it would take 95 to kill you. [FONT=Verdana][/FONT] Part of the DMs job is to regulate what splat gets included in the game. In this case something was missed, and people worked it out. If I want to play a game that has set parameters and limited imput/interaction then my computer is nearby. I don't need other people for that experience. When I want to play a tabletop rpg, then it is for the human interaction experience. Humans are capable of working around issues. There is no page fault or broken code in a human run rpg. If the ideal situation is to make people superfluous in tabletop rpgs then I will lose interest in playing them. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
it appears to be very easy to break the game
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