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General Tabletop Discussion
*Dungeons & Dragons
it appears to be very easy to break the game
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<blockquote data-quote="Neonchameleon" data-source="post: 6245280" data-attributes="member: 87792"><p>No. There won't be an unbreakable setting. But that need not happen because people didn't do the maths.</p><p></p><p></p><p></p><p>It ought to be. Because we shouldn't accept faulty products.</p><p></p><p></p><p></p><p>Breaking FUDGE is ... a challenge. So is breaking any published *World game. Or Fate (the way to break Fate is through obviously shattered aspects that stick out like sore thumbs). It's when you have too many moving parts that spanners appear in the works.</p><p></p><p></p><p></p><p>The difference here is that what some see as dull others see as laden with potential (Fate springs to mind). And what some see as fascinating and deep others see as a boring straightjacket (3e springs to mind for me and I'm aware others would say 4e). Different people have different tastes.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6245280, member: 87792"] No. There won't be an unbreakable setting. But that need not happen because people didn't do the maths. It ought to be. Because we shouldn't accept faulty products. Breaking FUDGE is ... a challenge. So is breaking any published *World game. Or Fate (the way to break Fate is through obviously shattered aspects that stick out like sore thumbs). It's when you have too many moving parts that spanners appear in the works. The difference here is that what some see as dull others see as laden with potential (Fate springs to mind). And what some see as fascinating and deep others see as a boring straightjacket (3e springs to mind for me and I'm aware others would say 4e). Different people have different tastes. [/QUOTE]
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Community
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*Dungeons & Dragons
it appears to be very easy to break the game
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