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it appears to be very easy to break the game
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<blockquote data-quote="ExploderWizard" data-source="post: 6245789" data-attributes="member: 66434"><p>Yeah the question comes back to poorly designed for whom? Everyone has rules & mechanics they think are cool that may turn others off the game completely. I think there is a bit more objectivity regarding what a poor rule is in competetive games. Even then, the objectives of play need to be considered before judging a rule. In a historical wargame designed to recreate actual scenarios one side or the other may be severely disadvantaged in setup. If thats the way it actually happened and historical accuracy is important to the game then such an advantage isn't the result of poor rules design. </p><p></p><p>This is why objectives of play are so important to define before constructing rules. If two people approach the same ruleset with different objectives of play, the one whose objectives align closest to that of the game designer will most likely enjoy the game more.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6245789, member: 66434"] Yeah the question comes back to poorly designed for whom? Everyone has rules & mechanics they think are cool that may turn others off the game completely. I think there is a bit more objectivity regarding what a poor rule is in competetive games. Even then, the objectives of play need to be considered before judging a rule. In a historical wargame designed to recreate actual scenarios one side or the other may be severely disadvantaged in setup. If thats the way it actually happened and historical accuracy is important to the game then such an advantage isn't the result of poor rules design. This is why objectives of play are so important to define before constructing rules. If two people approach the same ruleset with different objectives of play, the one whose objectives align closest to that of the game designer will most likely enjoy the game more. [/QUOTE]
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Community
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it appears to be very easy to break the game
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