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it appears to be very easy to break the game
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<blockquote data-quote="Argyle King" data-source="post: 6246103" data-attributes="member: 58416"><p>So, tonight was a new session. Unfortunately, there's not a whole lot to add to my previous posts. There wasn't a lot of rolling or mechanics involved tonight, and the group I was seated with did a lot of roleplaying (which I found to be very refreshing.) </p><p></p><p>The only thing which stayed in my mind from tonight's session (aside from the roleplaying -which was very good; I was very happy with the group of people I was seated with tonight,) was that the zombies -even with their special ability to not die sometimes- are a bit underwhelming in 5th Edition. Though, to be fair, I suspect that the party's composition was probably specialized in such a way to easily handle most combat challenges. Tonight's party consisted of a barbarian, a fighter, a rogue/monk (my character), and a barbarian/fighter.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6246103, member: 58416"] So, tonight was a new session. Unfortunately, there's not a whole lot to add to my previous posts. There wasn't a lot of rolling or mechanics involved tonight, and the group I was seated with did a lot of roleplaying (which I found to be very refreshing.) The only thing which stayed in my mind from tonight's session (aside from the roleplaying -which was very good; I was very happy with the group of people I was seated with tonight,) was that the zombies -even with their special ability to not die sometimes- are a bit underwhelming in 5th Edition. Though, to be fair, I suspect that the party's composition was probably specialized in such a way to easily handle most combat challenges. Tonight's party consisted of a barbarian, a fighter, a rogue/monk (my character), and a barbarian/fighter. [/QUOTE]
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Community
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it appears to be very easy to break the game
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