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It brings Tiers to my eyes
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3931018" data-attributes="member: 710"><p>Judging from Starwars Saga, a 15 point spread in modifier seems reasonable (in regards to skill modifiers):</p><p>+5 from ability score, +5 from skill training, +5 from skill focus. (The remaining modifier is level, and thus of no importance for comparing equal level NPCs & Heroes)</p><p></p><p>I think such a spread is still acceptable, because it really describes the extremes - like a weakling noble compared to a strong soldier specializing in Athletics. The extremes are usually lower in regards to direct combat statistics, like attack bonus and defense. </p><p>In Saga, BAB doesn't yet comply with this, and uses the medium and good BAB progressions, but even that doesn't give us a difference higher than +5 at level 20 (ability score and weapon focus adding another +5 to +7)</p><p></p><p>The question will be how magical items factor into this. If a longsword +5 grants a +5 bonus to attack rolls like it does in 3rd edition, the gap widens. If the bonus doesn't stack with all other bonuses, the gap remains stable. </p><p></p><p>I am not really sure which would work better - item bonuses replacing ability score bonus, class based bonus or level based bonus. And neither do I know whether things will work this way at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>A comparative +20 bonus is too high for opposed rolls, obviously. +15 should probably the extreme here, because it gives at least a measurable chance for the weaker.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3931018, member: 710"] Judging from Starwars Saga, a 15 point spread in modifier seems reasonable (in regards to skill modifiers): +5 from ability score, +5 from skill training, +5 from skill focus. (The remaining modifier is level, and thus of no importance for comparing equal level NPCs & Heroes) I think such a spread is still acceptable, because it really describes the extremes - like a weakling noble compared to a strong soldier specializing in Athletics. The extremes are usually lower in regards to direct combat statistics, like attack bonus and defense. In Saga, BAB doesn't yet comply with this, and uses the medium and good BAB progressions, but even that doesn't give us a difference higher than +5 at level 20 (ability score and weapon focus adding another +5 to +7) The question will be how magical items factor into this. If a longsword +5 grants a +5 bonus to attack rolls like it does in 3rd edition, the gap widens. If the bonus doesn't stack with all other bonuses, the gap remains stable. I am not really sure which would work better - item bonuses replacing ability score bonus, class based bonus or level based bonus. And neither do I know whether things will work this way at all. :) A comparative +20 bonus is too high for opposed rolls, obviously. +15 should probably the extreme here, because it gives at least a measurable chance for the weaker. [/QUOTE]
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