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It brings Tiers to my eyes
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<blockquote data-quote="BryonD" data-source="post: 3932570" data-attributes="member: 957"><p>What if one of the players wants to be the Royal Knower of Cheeses?</p><p></p><p></p><p>I think restrcition was a poor choice of words there. You may not like the wild variability of the "arbitrary" rules. And I won't argue that view. </p><p></p><p>But the system you have described solves that "problem" by adding restrictions. The stats on a 20th level monster are in a constrained area. </p><p></p><p>In my current 3.5 game the characters are between level 13 and 15. The players know that the Barbarian can shrug off spells and attacks that will severly harm the wizard. So they take that into account and do their best to avoid exposing the wizard to those effects or, have plans in place for dealing with the consequences if the wizard doesn't avoid it and doesn't get a lucky roll. (And it would be a shame to never again get the joy of rolling a 20 when only a 20 will do)</p><p></p><p>And by the same token, they know that Charm and other Will effects are the weak spot for the Barbarian. </p><p></p><p>And these are good thing. Very very good things. That barbarian's vastly higher Fort save compared to the wizard is part of what shows just how freaking tough he is. Same for the wizards overwhelming mental control.</p><p></p><p>These are real plusses to the game for us. The characters have real strenghts and real weaknesses. Cutting off the ends and forcing the characters closer together does not sound like an attraction to me.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3932570, member: 957"] What if one of the players wants to be the Royal Knower of Cheeses? I think restrcition was a poor choice of words there. You may not like the wild variability of the "arbitrary" rules. And I won't argue that view. But the system you have described solves that "problem" by adding restrictions. The stats on a 20th level monster are in a constrained area. In my current 3.5 game the characters are between level 13 and 15. The players know that the Barbarian can shrug off spells and attacks that will severly harm the wizard. So they take that into account and do their best to avoid exposing the wizard to those effects or, have plans in place for dealing with the consequences if the wizard doesn't avoid it and doesn't get a lucky roll. (And it would be a shame to never again get the joy of rolling a 20 when only a 20 will do) And by the same token, they know that Charm and other Will effects are the weak spot for the Barbarian. And these are good thing. Very very good things. That barbarian's vastly higher Fort save compared to the wizard is part of what shows just how freaking tough he is. Same for the wizards overwhelming mental control. These are real plusses to the game for us. The characters have real strenghts and real weaknesses. Cutting off the ends and forcing the characters closer together does not sound like an attraction to me. [/QUOTE]
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It brings Tiers to my eyes
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