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It can be cool even if it doesn't go to 11...
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<blockquote data-quote="Minigiant" data-source="post: 5957679" data-attributes="member: 63508"><p>10 levels or 20. To me it doesn't matter.</p><p></p><p>But one thing I hope the designers realize that D&D does not only cater to zero to recent hero play. I enjoy all levels of D&D from shiny armor newbies to protectors of the city to national legend to savior of the universe. </p><p></p><p>If they can get low, middle, high, and epic play in 10 level via some working add on modules, fine. But if we get another barely supported, unbalanced, afterthought features again because "nobody ever plays higher than level 7"*, I will be very displeased.</p><p></p><p><span style="font-size: 9px">*people tend to rarely play over 9 or 10 not because they don't want to but because they often can't do so easily because of lack of support, poor base balance, clunky rules, and poor scaling. So most games start at 1 and most groups get bored after 7-8 levels.</span></p></blockquote><p></p>
[QUOTE="Minigiant, post: 5957679, member: 63508"] 10 levels or 20. To me it doesn't matter. But one thing I hope the designers realize that D&D does not only cater to zero to recent hero play. I enjoy all levels of D&D from shiny armor newbies to protectors of the city to national legend to savior of the universe. If they can get low, middle, high, and epic play in 10 level via some working add on modules, fine. But if we get another barely supported, unbalanced, afterthought features again because "nobody ever plays higher than level 7"*, I will be very displeased. [SIZE="1"]*people tend to rarely play over 9 or 10 not because they don't want to but because they often can't do so easily because of lack of support, poor base balance, clunky rules, and poor scaling. So most games start at 1 and most groups get bored after 7-8 levels.[/SIZE] [/QUOTE]
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It can be cool even if it doesn't go to 11...
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