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General Tabletop Discussion
*Dungeons & Dragons
It feels so much like the D&D Next playtest did
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<blockquote data-quote="Li Shenron" data-source="post: 8741225" data-attributes="member: 1465"><p>I appreciate your optimism, but I don't feel that way...</p><p></p><p>I participated in D&D Next playtest, and that edition change came at a point where the gamerbase was severely fractured between those who liked and played 4e, and those who hated and stayed with 3.0/3.5/PF. D&D Next gave all the opportunity to heal the fracture, and I'd say it succeeded pretty well.</p><p></p><p>I really don't think we currently have a fractured gamebase, my general feeling is that 5e is as big as D&D has even been, then there's some successful fringe variants like LevelUp which I don't think they are played <em>instead</em> of 5e but rather <em>together</em> with it, I don't see a fracture at all. If anything, a fracture could happen <em>because</em> of a 2024 revision that takes changes too far.</p><p></p><p>At the same time, I am sorry but I don't feel like the desire is to really help D&D be the best it can be... a lot of people never stops wanting to change the rules, as soon as 5e core books came out they immediately flooded forums with house rules to change default rules they haven't even tried to play, this is still going on today and will keep on going on even after the 2024 revision: you can be sure that the day after the revised books are released, the same people who seemed most excited by the changes will already complain about something and ask for more changes. A large part of the gamer base just has this side hobby of endless change for the sake of change, because it is a rewarding process by itself, but achieving a supposed perfection of the game is not their purpose, it would in fact mean the end of their true hobby.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8741225, member: 1465"] I appreciate your optimism, but I don't feel that way... I participated in D&D Next playtest, and that edition change came at a point where the gamerbase was severely fractured between those who liked and played 4e, and those who hated and stayed with 3.0/3.5/PF. D&D Next gave all the opportunity to heal the fracture, and I'd say it succeeded pretty well. I really don't think we currently have a fractured gamebase, my general feeling is that 5e is as big as D&D has even been, then there's some successful fringe variants like LevelUp which I don't think they are played [I]instead[/I] of 5e but rather [I]together[/I] with it, I don't see a fracture at all. If anything, a fracture could happen [I]because[/I] of a 2024 revision that takes changes too far. At the same time, I am sorry but I don't feel like the desire is to really help D&D be the best it can be... a lot of people never stops wanting to change the rules, as soon as 5e core books came out they immediately flooded forums with house rules to change default rules they haven't even tried to play, this is still going on today and will keep on going on even after the 2024 revision: you can be sure that the day after the revised books are released, the same people who seemed most excited by the changes will already complain about something and ask for more changes. A large part of the gamer base just has this side hobby of endless change for the sake of change, because it is a rewarding process by itself, but achieving a supposed perfection of the game is not their purpose, it would in fact mean the end of their true hobby. [/QUOTE]
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Community
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It feels so much like the D&D Next playtest did
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