Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
It feels so much like the D&D Next playtest did
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nickolaidas" data-source="post: 8741280" data-attributes="member: 6803584"><p>Well, just because I'll be happy with what they did with A doesn't mean I approve B. An interesting concept however. People changing for the sake of changing it, and not due to improvement's sake. Anti-traditionists.</p><p></p><p>I think of house rules like Skyrim mods. At the end of the day, everyone wants the game tailored to their tastes. It's universally impossible for WotC to make a single edition whose vanilla rules will satisfy absolutely everyone. For example, if I was older when me and my big brother played BECMI, there's no way in hell we wouldn't houserule the save or die rolls, which old TSR books were giving out like candy.</p><p></p><p>I agree that the 5th edition seems to have helped bring back a lot of the people who were alienated by 4th (felt too video-gamey for my tastes, personally with all the monster underlings who would die with a single attack). It gave me an impression it was like playing tabletop Diablo with the intention of making everything resolve ultra-fast. Now granted, I never played a single session in that edition, but that was the vibe I got.</p><p></p><p>I think the majority of people who had a problem with 5E were people who didn't like the rules one-upping the lore. And I share a lot of their criticism with them on that one (the orc/drow debate for example but lets not open that can of worms here), but I recently tried to give WotC another shot.</p><p></p><p>The only thing that bothered me on 5E's twilight were those changes which were all about adding options, bonuses and removing penalties. I get the logic, I get why they did that, but if WotC now is following a 'more options, no restrictions' policy, what does that mean for a setting like Dark Sun on 6E/D&D One? Will they have every race of the PHB available despite some of them being supposedly extinct on Athas? Will they touch upon the gritty themes the setting used to have or will they be considered too 'risky' on 6E/One D&D? I just don't want Dark Sun to end up being 'Forgotten Realms on a very, very hot summer' if they ever decide to make the damn book ... which I feel is just a matter of time, considering we currently have FR, Ravenloft, Eberron, MtG, Spelljammer, and at the end of the year, Dragonlance.</p></blockquote><p></p>
[QUOTE="Nickolaidas, post: 8741280, member: 6803584"] Well, just because I'll be happy with what they did with A doesn't mean I approve B. An interesting concept however. People changing for the sake of changing it, and not due to improvement's sake. Anti-traditionists. I think of house rules like Skyrim mods. At the end of the day, everyone wants the game tailored to their tastes. It's universally impossible for WotC to make a single edition whose vanilla rules will satisfy absolutely everyone. For example, if I was older when me and my big brother played BECMI, there's no way in hell we wouldn't houserule the save or die rolls, which old TSR books were giving out like candy. I agree that the 5th edition seems to have helped bring back a lot of the people who were alienated by 4th (felt too video-gamey for my tastes, personally with all the monster underlings who would die with a single attack). It gave me an impression it was like playing tabletop Diablo with the intention of making everything resolve ultra-fast. Now granted, I never played a single session in that edition, but that was the vibe I got. I think the majority of people who had a problem with 5E were people who didn't like the rules one-upping the lore. And I share a lot of their criticism with them on that one (the orc/drow debate for example but lets not open that can of worms here), but I recently tried to give WotC another shot. The only thing that bothered me on 5E's twilight were those changes which were all about adding options, bonuses and removing penalties. I get the logic, I get why they did that, but if WotC now is following a 'more options, no restrictions' policy, what does that mean for a setting like Dark Sun on 6E/D&D One? Will they have every race of the PHB available despite some of them being supposedly extinct on Athas? Will they touch upon the gritty themes the setting used to have or will they be considered too 'risky' on 6E/One D&D? I just don't want Dark Sun to end up being 'Forgotten Realms on a very, very hot summer' if they ever decide to make the damn book ... which I feel is just a matter of time, considering we currently have FR, Ravenloft, Eberron, MtG, Spelljammer, and at the end of the year, Dragonlance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
It feels so much like the D&D Next playtest did
Top