Rel
Liquid Awesome
We are currently playing our first game to reach the mid-to-upper levels since starting 3E. The party Wizard has now reached 9th level and will soon have the ability to Teleport (he just needs the time to scribe it into his spellbook). The group has been travelling through a very hostile mountain range looking for a legendary lost city.
They've now come across the idea of "Teleport Camping". The notion is that they will travel through the mountains by day, continuing their quest. In the evening they will Teleport home to a friendly town and stay at the inn and then Teleport back in the morning.
I don't really have a problem with this because it is going to use up a fair few high level spell slots to pull it off. But I was looking for some ideas for tricks I could pull on them if this starts making things seem too "ho-hum". Let's hear the ideas from the resident RBDM crowd.
They've now come across the idea of "Teleport Camping". The notion is that they will travel through the mountains by day, continuing their quest. In the evening they will Teleport home to a friendly town and stay at the inn and then Teleport back in the morning.
I don't really have a problem with this because it is going to use up a fair few high level spell slots to pull it off. But I was looking for some ideas for tricks I could pull on them if this starts making things seem too "ho-hum". Let's hear the ideas from the resident RBDM crowd.