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It finally happened: Party can Teleport
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<blockquote data-quote="BSF" data-source="post: 1261002" data-attributes="member: 13098"><p>Hey Rel!</p><p></p><p>OK, a few things here. It looks like you are still using 3.0 rules. With 3.5, there isn't a weight limit. The caster can move medium-sized creatures, dependent on caster level. Even if you don't like 3.5, this is one rule you might consider just to alleviate the discussions of "If everyone lost a few pounds, we could teleport more treasure."</p><p></p><p>Teleport is great fun. What I usually do, if the group wants to teleport back to a spot in the wilderness I have the outdoorsy types skill sets come into play. I mean, you have one spot on a mountain you want to return to right? Or in a forest, or in the desert, or wherever. I allow a Wilderness Lore (Survival in 3.5) check to see if the person can assist the teleporter in memorizing enough unique features to have a good feeling to teleport back. The longer the want to take identifying key points, the lower the DC. It should be fairly easy for somebody with the appropriate skills to do it. </p><p></p><p>However, how many wizards have Wilderness Lore? Once somebody has pointed out landmarks, I allow an intelligence check to memorize/familiarize themselves with the designated landmarks. Depending on success, I categorize it as "Viewed Once", "Seen Casually", or "Studied Carefully".</p><p></p><p>This allows more of the party to have fun with the action too. People with outdoor skills get to show them off. If they are clever, and worried about ambushes, the rogues might setup a few traps around the teleport spot. They have to plan around spending some looking for a good spot to teleport to. Teh vagaries of the dice are still in the Teleport action, but the group can work together to try to minimize them. Overall, it seems to add to my games by allowing everyone to think about what they are doing. </p><p></p><p>As for true RBDM tricks, let me think about it. I'll get back to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BSF, post: 1261002, member: 13098"] Hey Rel! OK, a few things here. It looks like you are still using 3.0 rules. With 3.5, there isn't a weight limit. The caster can move medium-sized creatures, dependent on caster level. Even if you don't like 3.5, this is one rule you might consider just to alleviate the discussions of "If everyone lost a few pounds, we could teleport more treasure." Teleport is great fun. What I usually do, if the group wants to teleport back to a spot in the wilderness I have the outdoorsy types skill sets come into play. I mean, you have one spot on a mountain you want to return to right? Or in a forest, or in the desert, or wherever. I allow a Wilderness Lore (Survival in 3.5) check to see if the person can assist the teleporter in memorizing enough unique features to have a good feeling to teleport back. The longer the want to take identifying key points, the lower the DC. It should be fairly easy for somebody with the appropriate skills to do it. However, how many wizards have Wilderness Lore? Once somebody has pointed out landmarks, I allow an intelligence check to memorize/familiarize themselves with the designated landmarks. Depending on success, I categorize it as "Viewed Once", "Seen Casually", or "Studied Carefully". This allows more of the party to have fun with the action too. People with outdoor skills get to show them off. If they are clever, and worried about ambushes, the rogues might setup a few traps around the teleport spot. They have to plan around spending some looking for a good spot to teleport to. Teh vagaries of the dice are still in the Teleport action, but the group can work together to try to minimize them. Overall, it seems to add to my games by allowing everyone to think about what they are doing. As for true RBDM tricks, let me think about it. I'll get back to you. ;) [/QUOTE]
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