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<blockquote data-quote="Cor Azer" data-source="post: 16032" data-attributes="member: 870"><p>While I would try that in a longer running campaign, this one is probably only going to run for a few months (at which point I'm planning on finishing my graduate studies and probably end up leaving the area). I already have the adventures more-or-less planned out and I don't want to waste a lot of time trying to reconcile an elven pariah into them. Besides, if he took the suicidal option, he might very well end up taking the party with him, which also undermines the campaign.</p><p></p><p>Plus, the player has been a problem in other games, which, while I wasn't always privy to his actions, some of the other players in my current game have and have lodged complaints with me.</p><p></p><p>I am giving him a chance to repent, so to speak, hence the warning. If his character doesn't become more heroic (I'm not asking him to sacrifice himself to save anyone, I'm just saying that genocide isn't heroic), then the character is gone. And like I said, the player has a tendency to sulk, so he'd probably quit playing.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 16032, member: 870"] While I would try that in a longer running campaign, this one is probably only going to run for a few months (at which point I'm planning on finishing my graduate studies and probably end up leaving the area). I already have the adventures more-or-less planned out and I don't want to waste a lot of time trying to reconcile an elven pariah into them. Besides, if he took the suicidal option, he might very well end up taking the party with him, which also undermines the campaign. Plus, the player has been a problem in other games, which, while I wasn't always privy to his actions, some of the other players in my current game have and have lodged complaints with me. I am giving him a chance to repent, so to speak, hence the warning. If his character doesn't become more heroic (I'm not asking him to sacrifice himself to save anyone, I'm just saying that genocide isn't heroic), then the character is gone. And like I said, the player has a tendency to sulk, so he'd probably quit playing. [/QUOTE]
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