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it hurts so much.....
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5676260" data-attributes="member: 98255"><p>Yeah, one of the groups I am a player in has a pacifist cleric and another character with shaman multiclass and heal skill powers (my character), and so far, outside of "special condition" battles or fights with integral skill challenges, we have yet to be seriously threatened.</p><p></p><p>Okay, there was the time we triggered a trapped room in the temple to the god of ultimate evil that caused 6 stone golems to animate and attack us when we were level 9, but that was special too, in that it was pretty obvious that it was more a "run for your life" than an actual fight. Still, we managed to kill one and bloody another with some tricks and lucky criticals from the raging barbarian.</p><p></p><p>Still, the pacifist got dropped that fight (nearly to negative bloodied), and another party member (the greedy dragonborn dragon sorcerer who triggered the trap in the first place), nearly died trying to scoop an armload of loot from the room before fleeing. Meanwhile, the tank spent most of the fight holding his action, waiting for his "moment" - not to show his quality - but to flee.</p><p></p><p>The golems were dishing out Dazes like candy, which is fine because we could still act every turn, but other than that, the battle was memorably scary because we were facing damage that was nearly a full tier ahead of us. Half the challenge was finding a way to get enough movement (while dazed) to get past the golems without triggering an OA. Doubly tough because they were holding the chokepoints. Needless to say we made effective use of forced movement. By the end, all of us were out of healing, most of us were bloodied and out of action points, dailies, and encounters, and <em>still</em> had to run for our lives out of the temple.</p><p></p><p>To make matters worse, we then had to hold off a horde of cultists while the mage cast our linked portal to get the heck out of dodge. Even though it was mostly minions, even that battle was challenging because we were so depleted (and had a special condition - "Don't Let Them Disrupt the Ritual"). In our final escape, I think two or three of the seven party members (2 were NPCs) got dragged through the portal making death saves. That was a great session.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5676260, member: 98255"] Yeah, one of the groups I am a player in has a pacifist cleric and another character with shaman multiclass and heal skill powers (my character), and so far, outside of "special condition" battles or fights with integral skill challenges, we have yet to be seriously threatened. Okay, there was the time we triggered a trapped room in the temple to the god of ultimate evil that caused 6 stone golems to animate and attack us when we were level 9, but that was special too, in that it was pretty obvious that it was more a "run for your life" than an actual fight. Still, we managed to kill one and bloody another with some tricks and lucky criticals from the raging barbarian. Still, the pacifist got dropped that fight (nearly to negative bloodied), and another party member (the greedy dragonborn dragon sorcerer who triggered the trap in the first place), nearly died trying to scoop an armload of loot from the room before fleeing. Meanwhile, the tank spent most of the fight holding his action, waiting for his "moment" - not to show his quality - but to flee. The golems were dishing out Dazes like candy, which is fine because we could still act every turn, but other than that, the battle was memorably scary because we were facing damage that was nearly a full tier ahead of us. Half the challenge was finding a way to get enough movement (while dazed) to get past the golems without triggering an OA. Doubly tough because they were holding the chokepoints. Needless to say we made effective use of forced movement. By the end, all of us were out of healing, most of us were bloodied and out of action points, dailies, and encounters, and [I]still[/I] had to run for our lives out of the temple. To make matters worse, we then had to hold off a horde of cultists while the mage cast our linked portal to get the heck out of dodge. Even though it was mostly minions, even that battle was challenging because we were so depleted (and had a special condition - "Don't Let Them Disrupt the Ritual"). In our final escape, I think two or three of the seven party members (2 were NPCs) got dragged through the portal making death saves. That was a great session. [/QUOTE]
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