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It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
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<blockquote data-quote="UngainlyTitan" data-source="post: 9678005" data-attributes="member: 28487"><p>Totally if you do not enjoy the system by all means run a different one. However, I have never run a modern version of D&D where the "tension" from the DM's perspective can be dialled up on demand. One can make hard or deadly encounters and some of them can be very clutch for the players, and some can be trivialised by a spell choice or powerset. </p><p></p><p>In part, because one cannot predict what attrition the party suffers before the encounter. The closest version of modern D&D came to it was 5e but at the cost of a lot of in combat which could result in very long resolution times (especially out of turn powers). </p><p>I think, to create such encounters the characters would have to enter every combat at more or less full power.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9678005, member: 28487"] Totally if you do not enjoy the system by all means run a different one. However, I have never run a modern version of D&D where the "tension" from the DM's perspective can be dialled up on demand. One can make hard or deadly encounters and some of them can be very clutch for the players, and some can be trivialised by a spell choice or powerset. In part, because one cannot predict what attrition the party suffers before the encounter. The closest version of modern D&D came to it was 5e but at the cost of a lot of in combat which could result in very long resolution times (especially out of turn powers). I think, to create such encounters the characters would have to enter every combat at more or less full power. [/QUOTE]
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It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
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