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General Tabletop Discussion
*Dungeons & Dragons
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
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<blockquote data-quote="Warpiglet-7" data-source="post: 9678859" data-attributes="member: 7025282"><p>I feel you but with some recent games we had player death and did not capture or kill the main target.</p><p></p><p>I think all things being equal, yes, the game leans into players showing off toys. Because they have too many! And I don’t men variety but rather number of uses. Combine spells and domain powers and it is hard to “run out.”</p><p></p><p>It takes work to have an encounter draining people or have staying power to withstand the barrage.</p><p></p><p>I don’t think it’s the game’s intent…it just happened. Likewise I don’t think it must be this way…but extra work is required. (I enjoy 5e fwiw…so not slamming the edition at all).</p><p></p><p>Focusing more energy on the actual OP…</p><p></p><p>We have also had PCs get knocked from encounters with save or suck. Not super fun for the one in question…BUT…I think contrast and failure enhances the overall long run enjoyment of the game. Mostly. Adversity matters.</p><p></p><p>I would also say I like slogs and my buddy likes to curb stomp monsters and win fast. I think more enemies is better than one big one (preaching to people that know more than me, no doubt). </p><p></p><p>One issue I have is concentration is too hard to disrupt. I think 1e made spells harder to cast and keep and probably was the better way to go.</p><p></p><p>We get screwed we always talk about the times we dominated and say that is how the dice roll and vice versa. But when I DM I remind myself I have ideas but i am choose to let things emerge. I don’t control what players choose from available options nkor do I choose which encounters have Hollywood endings. I am at peace with this.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9678859, member: 7025282"] I feel you but with some recent games we had player death and did not capture or kill the main target. I think all things being equal, yes, the game leans into players showing off toys. Because they have too many! And I don’t men variety but rather number of uses. Combine spells and domain powers and it is hard to “run out.” It takes work to have an encounter draining people or have staying power to withstand the barrage. I don’t think it’s the game’s intent…it just happened. Likewise I don’t think it must be this way…but extra work is required. (I enjoy 5e fwiw…so not slamming the edition at all). Focusing more energy on the actual OP… We have also had PCs get knocked from encounters with save or suck. Not super fun for the one in question…BUT…I think contrast and failure enhances the overall long run enjoyment of the game. Mostly. Adversity matters. I would also say I like slogs and my buddy likes to curb stomp monsters and win fast. I think more enemies is better than one big one (preaching to people that know more than me, no doubt). One issue I have is concentration is too hard to disrupt. I think 1e made spells harder to cast and keep and probably was the better way to go. We get screwed we always talk about the times we dominated and say that is how the dice roll and vice versa. But when I DM I remind myself I have ideas but i am choose to let things emerge. I don’t control what players choose from available options nkor do I choose which encounters have Hollywood endings. I am at peace with this. [/QUOTE]
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It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
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