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It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
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<blockquote data-quote="Stalker0" data-source="post: 9679692" data-attributes="member: 5889"><p>I will note that the suggestion spell in the OP didn't impact the dragon, just his associate. I mean...its that where we want the save or sucks to actually work? We are focusing a lot on boss protections...but in this case it wasn't the boss, but the minion of the boss that got the whammy. If PCs can't give a big whammy to the lesser guys in a fight than who can they whammy?</p><p></p><p>On the subject of boss' and save/suck....I do like A5e's take with legendary resistance, where you can use one but the monster is often left weakened in some other way. That adds some feels good back into the mechanic, as to me there's nothing more deflating for a spellcaster to cast your big spell, have the BBEG actually fail the save....and then go "nope, nvm he's fine, move on". But when its "well your spell was resisted but you see a crack form in the powerful draconic scales, looks like his armor might have lowered....the spellcaster can still feel good that they accomplished something.</p><p></p><p>The best solution for a number of tables is to create degrees of spell effect. Boss monsters never suffer the full effect, always some lesser one. But this is a rules heavy approach, requiring more rules and more tracking.</p><p></p><p>One thing I wish we saw more of, I wish there were more save/sucks that didn't just remove actions from the battle....no one likes twiddling their thumbs in a combat. Instead, I want more effects like "you have vulnerability to fire for 1 round". That still sucks, but its a much more active way. Instead of "alright PC your out of the fight this round ttyl", its "alright PC you will now take double damage from all of the fire in this room and that red dragon over there....what do you do?"</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9679692, member: 5889"] I will note that the suggestion spell in the OP didn't impact the dragon, just his associate. I mean...its that where we want the save or sucks to actually work? We are focusing a lot on boss protections...but in this case it wasn't the boss, but the minion of the boss that got the whammy. If PCs can't give a big whammy to the lesser guys in a fight than who can they whammy? On the subject of boss' and save/suck....I do like A5e's take with legendary resistance, where you can use one but the monster is often left weakened in some other way. That adds some feels good back into the mechanic, as to me there's nothing more deflating for a spellcaster to cast your big spell, have the BBEG actually fail the save....and then go "nope, nvm he's fine, move on". But when its "well your spell was resisted but you see a crack form in the powerful draconic scales, looks like his armor might have lowered....the spellcaster can still feel good that they accomplished something. The best solution for a number of tables is to create degrees of spell effect. Boss monsters never suffer the full effect, always some lesser one. But this is a rules heavy approach, requiring more rules and more tracking. One thing I wish we saw more of, I wish there were more save/sucks that didn't just remove actions from the battle....no one likes twiddling their thumbs in a combat. Instead, I want more effects like "you have vulnerability to fire for 1 round". That still sucks, but its a much more active way. Instead of "alright PC your out of the fight this round ttyl", its "alright PC you will now take double damage from all of the fire in this room and that red dragon over there....what do you do?" [/QUOTE]
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It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
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